pymel.core.rendering.track

static rendering.track(*args, **kwargs)

The track command translates a camera horizontally or vertically in the world space. The viewing-direction and up- direction of the camera are not altered. There is no translation in the viewing direction. The track command can be applied to either a perspective or an orthographic camera. When no camera name is supplied, this command is applied to the camera in the active view.

(<function track at 0xb4d2d70>, <function addCmdDocsCallback at 0xbc036e0>, (‘track’, ‘’), {})

Flags:
Long name (short name) Argument Types Properties
down (d) float ../../../_images/create.gif
 
Set the amount of down translation in unit distance. Flag can have multiple arguments, passed either as a tuple or a list.
left (l) float ../../../_images/create.gif
 
Set the amount of left translation in unit distance.
right (r) float ../../../_images/create.gif
 
Set the amount of right translation in unit distance.
upDistance01 (u) float ../../../_images/create.gif
 
Set the amount of up translation in unit distance. This is equivalent to using up/upDistance02 flag.
upDistance02 (up) float ../../../_images/create.gif
 
Set the amount of up translation in unit distance. This is equivalent to using u/upDistance01 flag.

Derived from mel command maya.cmds.track

Example:

import pymel.core as pm

pm.camera()
# Result: [nt.Transform(u'camera1'), nt.Camera(u'cameraShape1')] #

pm.track( 'cameraShape1', d=10 )# To track the camera down

pm.track( 'cameraShape1', u=-10 )

pm.track( u=-10 )

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