pymel.core.rendering.orbit

static rendering.orbit(*args, **kwargs)

The orbit command revolves the camera(s) horizontally and/or vertically in the perspective window. The rotation axis is with respect to the camera. To revolve horizontally: the rotation axis is the camera up direction vector. To revolve vertically: the rotation axis is the camera left direction vector. When both the horizontal and the vertical angles are supplied on the command line, the camera is firstly revolved horizontally, then revolved vertically. This command may be applied to more than one camera; objects that are not cameras are ignored. When no camera name supplied, this command is applied to all currently active cameras.

(<function orbit at 0xb4acc80>, <function addCmdDocsCallback at 0xbc036e0>, (‘orbit’, ‘’), {})

Flags:
Long name (short name) Argument Types Properties
horizontalAngle (ha) float ../../../_images/create.gif
 
Angle to revolve horizontally.
pivotPoint (pp) float, float, float ../../../_images/create.gif
 
Used as the pivot point in the world space. Flag can have multiple arguments, passed either as a tuple or a list.
rotationAngles (ra) float, float ../../../_images/create.gif
 
Angle to revolve horizontally and vertically.
verticalAngle (va) float ../../../_images/create.gif
 
Angle to revolve vertically.

Derived from mel command maya.cmds.orbit

Example:

import pymel.core as pm

pm.camera()
# Result: [nt.Transform(u'camera1'), nt.Camera(u'cameraShape1')] #
pm.orbit( 'cameraShape1', ha=-30 )# Change the horizontal angle by -30 degrees

pm.orbit( 'cameraShape1', va=15 )# Change the vertical angle by 15 degrees

pm.orbit( 'cameraShape1', ra=(-30, 15) )# Change the horizontal angle by -30 degrees and the vertical angle by 15 degrees

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