pymel.core.rendering.frameBufferName

static rendering.frameBufferName(*args, **kwargs)

Returns the frame buffer name for a given renderPass renderLayer and camera combination. Optionally, this command can apply a name truncation algorithm so that the frameBuffer name will respect the maximum length imposed by the destination file format, if applicable.

Flags:
Long name (short name) Argument Types Properties
autoTruncate (a) bool ../../../_images/create.gif
 

use this flag to apply a name truncation algorithm so that the frameBuffer name will respect the maximum length imposed by the destination file format, if applicable. Flag can have multiple arguments, passed either as a tuple or a list.

camera (c) unicode ../../../_images/create.gif
 
Specifiy a camera
renderLayer (l) unicode ../../../_images/create.gif
 
Specifiy a renderer layer
renderPass (p) unicode ../../../_images/create.gif
 
Specifiy a renderer pass

Derived from mel command maya.cmds.frameBufferName

Example:

import pymel.core as pm

pm.frameBufferName(renderLayer='layer1', renderPass='renderPass1', camera='camera1')

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