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Node name Parents Classification MFn type Compatible function sets
renderQuality node renderGlobal/quality kRenderQuality kBase
kNamedObject
kDependencyNode
kRenderQuality

Related nodes

blendColors, clamp, lightInfo, gammaCorrect, surfaceLuminance, contrast, luminance, rgbToHsv, hsvToRgb, samplerInfo, setRange, resolution, renderGlobals, renderGlobalsList, baseShadingSwitch, singleShadingSwitch, doubleShadingSwitch, tripleShadingSwitch

Attributes (22)

blueThreshold, coverageThreshold, edgeAntiAliasing, enableRaytracing, greenThreshold, maxShadingSamples, maxVisibilitySamples, particleSamples, pixelFilterType, pixelFilterWidthX, pixelFilterWidthY, plugInFilterWeight, rayTraceBias, redThreshold, reflections, refractions, renderSample, shadingSamples, shadows, useMultiPixelFilter, visibilitySamples, volumeSamples

Long name (short name) Type Default Flags
reflections (rfl) integer 1 outputinputconnectablestorable
The global maximum number of recursion levels of reflections; Ray Tracing; This maximum overrides any maximums that may have been set on a per node level.
refractions (rfr) integer 6 outputinputconnectablestorable
The global maximum number of recursion levels of refractions; Ray Tracing; This maximum overrides any maximums that may have been set on a per node level.
shadows (sl) integer 2 outputinputconnectablestorable
The global maximum level of shadowing recursion; Ray Tracing; This maximum overrides any maximums that may have been set on a per node level.
rayTraceBias (rtb) float 0.0 outputinputconnectablestorable
Ray Trace bias value to escape incorrect self-shadowing. To be used primarily for motion blur with raytracing effects.
edgeAntiAliasing (eaa) enum 3 outputinputconnectablestorable
The anti-aliasing quality of EAS (Abuffer); 3-low 2-medium 1-high 0-highest.
renderSample (rsdn) bool false outputinputconnectablestorablehidden
If true, over-write the alpha channel with an image representing the shading sample distribution
useMultiPixelFilter (ufil) bool false outputinputconnectablestorable
If true, use the multi-pixel filtering. If false, use single pixel filtering.
pixelFilterType (pft) enum 1 outputinputconnectablestorable
The type of multipixel filter to use
pixelFilterWidthX (pfwx) float 2.2 outputinputconnectablestorable
The x filter size for multipixel filtering in the unit of pixel
pixelFilterWidthY (pfwy) float 2.2 outputinputconnectablestorable
The y filter size for multipixel filtering in the unit of pixel
plugInFilterWeight (pifw) float 1.0 outputinputconnectablestorable
The filter weight from plug in multipixel filter
shadingSamples (ss) integer 1 outputinputconnectablestorable
The global number of shading samples per surface in a pixel.
maxShadingSamples (mss) integer 8 outputinputconnectablestorable
The max number of shading samples per surface in a pixel (for adapative shading)
visibilitySamples (mvs) integer 1 outputinputconnectablestorable
The number of motion blur visibility samples, since this is a different visibility pass than EAS.
maxVisibilitySamples (mvm) integer 4 outputinputconnectablestorable
The number of motion blur visibility samples, since this is a different visibility pass than EAS.
volumeSamples (vs) integer 1 outputinputconnectablestorable
The global number of volume shading samples.
particleSamples (pss) integer 1 outputinputconnectablestorable
The number of particle visibility samples, since this is a different visibility pass than EAS.
enableRaytracing (ert) bool false outputinputconnectablestorable
How should this scene be rendered (1) - Enable secondary ray Ray Trace or (0) strictly use EAS (Abuffer).
redThreshold (rct) float 0.4 outputinputconnectablestorable
red channel contrast threshold
greenThreshold (gct) float 0.3 outputinputconnectablestorable
green channel contrast threshold
blueThreshold (bct) float 0.6 outputinputconnectablestorable
green channel contrast threshold
coverageThreshold (cct) float 0.125 outputinputconnectablestorable
pixel coverage contrast threshold (default is 1.0/8.0)