Many workflows require working in parallel between Smoke/Flame and Lustre. For better flexibility, grading the source footage prior to conforming is ideal, but may not be an option for fast-paced projects. Grading source footage post conform requires removing all soft effects and unsupported transitions, but this manual process can be cumbersome.
To accommodate parallel workflows, we introduce the source grading workflow.
With the source grading workflow, you can:
Located in the media browser of Lustre, the Source Grading option defines how a timeline from Smoke/Flame is imported in Lustre.

Source Grading option
When the Source Grading option is:
Note: The state of the Source Grading option is saved in the Context file.
About long-form timelines and compressed media
To avoid long timeline loading time, it is recommended to consolidate the timeline that you want to use for grading prior to importing it into Lustre. Projects shot with digital cameras such as Red, AVC-HD camcorders, etc., tend to have very long source clips. Because Lustre has access to all these frames, loading timelines and rendering to Smoke/Flame clip libraries will take more time and generate unnecessary media files. It is a good practice to preserve at least 10 frames of handles if minor editorial tweaks are planned post colour grading.
Supported Soft Effects and Transitions
All soft effects are preserved and recreated after Lustre renders to Smoke/Flame Library.
In the case of a soft timewarp that is not long enough to cover the duration of the segment (for example, a slow-motion effect), Lustre preserves the duration of the segment but displays a red "X" on missing frames. This is normal because you are grading the sources, which are not being affected by the timewarp animation curve.
The following transitions created in Smoke/Flame timeline are preserved and recreated after Lustre renders to Smoke & Flame Library:
Note: Wipe and Axis transitions are replaced with a dissolve in Lustre while grading, but the resulting timeline in Smoke will show the original transitions. For these transitions, you will see a special icon in Lustre. You will not be able to edit the dissolve (from the Dissolve menu or from the Editing menu).

Un-supported transition icon

Original timeline created in Smoke

Timeline loaded in Lustre with the Source Grading option

Lustre timeline rendered to Smoke Library
Do Not Edit the Timeline Structure
It is not recommended to modify the timeline structure imported in Source Grading mode because every shot may contain data invisible to the Lustre colorist. If you edit the timeline (for example, trim, slip, and slide) or copy shots with soft effects or unsupported transitions, these changes will be replicated when rendering back to Smoke/Flame Library. Timeline modifications may produce unexpected results.
Containers and Matte Containers in Source Grading mode
Containers, Matte Containers and their content are available when working in source grading mode. Source media of shots that are used with soft effects and unsupported transitions is available just like any segment. If you plan to use a matte container to store the matte that will be used for grading, use a soft axis in Smoke to marry the matte(s) with the shot and set the matte status to "Off" (located in the Soft Axis / Matte menu of the mini editor) to avoid getting a composite.
A GapFX is a timeline segment that has soft effects that affect the timeline segments located on the layers below it.
It is now possible to import timelines from Smoke/Flame that contain GapFX.
GapFX segments are displayed in Lustre as a Gap with a "SoftFX" icon and cannot be graded since they are virtual segments. When the timeline is rendered to a Smoke/Flame clip library (in Source Grade render mode), the original soft effects are preserved.

GapFX in Lustre

Original Smoke timeline with GapFX

Lustre timeline grading (Source Grade mode)

Lustre rendered timeline in Smoke (Source Grade render mode) with Soft Effects and Transitions
To be able to preserve soft effects and un-supported transitions when rendering to the Smoke/Flame Library, make sure to use the Source Grade render mode. If you need handles, make sure to enable the Heads & Tails option.
Here are some example of workflows that are enabled with the source grading workflow:
*This option requires that you define the Lustre project render location as a shared location (local or network storage) outside of a standard filesystem or stone filesystem, and a destination clip library in the Wiretap render library field.
Note: Rendering over shared media files, even if powerful, can lead to confusion! Be aware of what you are doing!