Secondary Colour Grading > Modifying Geometries >

# Transforming Geometries

You can apply transformations to change the position and size of a geometry. You can:

- Move geometries.
- Rotate geometries.
- Scale geometries.

To move a geometry:

1. In the Secondaries menu, enable Move or press T.
2. In the Player, drag the axis of the geometry you want to move.
3. To lock the geometry to the X- or Y-axis when you move it, you can drag from the arrowheads of the X- or Y-axis.

To rotate a geometry:

1. Do one of the following:
   - In the Player, right-click the axis and hold down the right mouse button while dragging.
   - In the Secondaries menu, enable Rotate or press Z. Then, in the Player, drag the axis of the geometry you want to rotate.

To scale a geometry:

1. In the Secondaries menu, enable Scale or press X.
2. In the Player, drag along the axis of the geometry in the direction you want to scale.

   Drag the: | To scale the geometry:
   --- | ---
   X-axis | Along the X-axis.
   Y-axis | Along the Y-axis.
   Global Scale axis | Along the Z-axis.

   TipYou can drag the Z-axis to scale a geometry in any transformation mode—in Rotate, Move, or Scale mode.