Basic Interoperability Workflow >

# Rendering Back to Smoke/Flame

There are two ways to render your timeline back to Smoke/Flame from Lustre:

- Rendering to a Smoke/Flame Library
- Rendering to a shared storage location

Rendering to a Smoke/Flame Library

When rendering to a Wiretap location from Lustre, you are rendering to a Smoke/Flame standard file system. To render to a Smoke/Flame standard file system, you must set your Renders paths to refer to a Wiretap server path (a destination clip library on the Smoke/Flame standard file system).

For example:

oshawa@wt:/stonefs7/Hatched_Project/Lustre

The resulting rendered media is located on your standard file system and is managed by Smoke/Flame.

Note By default, Flame Premium configures the Lustre project to render to a Smoke/Flame library.

To render to a Smoke/Flame library:

1. Access the Project Settings, in the Setup/Settings menu.
2. Make sure your Renders Home paths are set correctly. For example: oshawa@wt:/stonefs7/Hatched_Project/Lustre.
3. Access the Render/Local menu in Lustre.
4. Enable the Src Grade render mode.
5. (Optional) Enable the Heads & Tails option.
6. Click Start.

NoteIf your timeline is of mixed bit depth, remember to disable the Same Format As Scans option and to select an output format in the Render/Output menu before starting the render.

Rendering to a Shared Storage Location

If you want Lustre to render back to shared storage, such as a SAN or a NAS, your Renders paths must refer to a storage path outside your standard file system.

For example:

/mnt/SAN01/Hatched_Project

The resulting media is rendered to a location on your SAN/NAS while the metadata is sent to the Wiretap server. The resulting timeline is seen as soft-imported in Smoke/Flame . This media is not managed by Smoke/Flame.

To render to a shared storage location:

1. Access the Project Settings, in the Setup/Settings menu.
2. Make sure your Renders Home paths are set correctly. For example: /mnt/SAN01/Hatched_Project.
3. Access the Render/Local menu in Lustre.
4. Enable the Src Grade render mode.
5. (Optional) Enable the Heads & Tails option.
6. Define the Wiretap location to which you want Lustre to save the metadata in the Render Library field.
7. Enable the Wiretap Render option.
8. Click Start.

Note

- If your timeline is of mixed bit depth, remember to disable the Same Format As Scans option and to select an output format in the Render/Output menu before starting the render.
- You can define the Wiretap location for the metadata permanently for your project in the Project Settings Network Rendering tab, in the Render Library field.
- Re-rendering the same timeline from Lustre replaces the media on the shared storage. If you make changes to your grades and re-render the timeline, all Smoke/Flame timelines using the same media are updated with the new rendered sources.
- If you are using machines running different operating systems within your interoperability workflow (Smoke for Mac OS®X, Lustre on Microsoft® Windows®, Linux) and want to render to a shared storage location, you must configure your Wiretap Path Translation file, as each operating system (Mac, Windows, Linux) has a different path to the same location.

See:

Installation Guides