Project Management > Project Configuration > Recommended Directory Structure for Projects >

# Configuring Project Sub-directories

Once you configure file locations for your project files, you must create the sub-directories for your scans manually. Lustre generates many sub-directories automatically for specific types of file.

When you create a scene in your project, Lustre generates directories for these scenes in the project directory. Alternatively, you can manually create the scene's directory and Lustre will recognize it as an existing scene directory if you later define scenes with the exact names you gave to the directories. See Working With Scenes.

Lustre stores all project metadata in sub-directories of the project directory. The metadata is saved per scene, each scene having its sub-directory. The sub-directory is created automatically and is named Library.

The render directories related to the scenes are created automatically by Lustre. The directory structure differs depending on the Render Place option specified when rendering. See Specifying the Destination for Local Render Files.

In the following table, the Project Home is defined in Windows as the H:\ drive, whereas in the Linux version it is usually defined as the /mnt/md0/ mount point.

Directory for: | Windows Folder: | Linux Directory:
--- | --- | ---
Scene | H:\<project name>\ <scene name> | /mnt/md0/<project_name>/<scene_name>
Library | H:\<project name>\ <scene name>\Library | /mnt/md0/<project_name>/<scene_name>/ Library
Scans sub-directories associated with a shot | H:\<project name\ <scene name>\<scans folder>\<shot name> | /mnt/md0/.../<scans_directory>/<shot_name>
Scans at half- and full-resolution footage, which should both be at this level, in different directories. The directory name must include the scan resolution. Example: 2048x1556. If you generate proxies in Lustre, the proxies directory is created automatically. | H:\<project name\ <scene name>\<scans folder>\<shot name>\<resolution> | /mnt/md0/.../<scans_directory>/<shot_name>/<resolution>
Degrain cache | H:\project name\ <scene name>\<degrain cache folder>\<resolution>\degrain_cache | /mnt/md0/<project_name>/<scene_name>/<degrain_cache_directory>/<resolution>/degrain_cache
Degrain cache (when saved with Scans) | H:\<project name\ <scene name>\<scans folder>\<shot name>\<resolution>\degrain_cache | /mnt/md0/.../<scans_directory>/<shot_name>/<resolution>/degrain_cache
Renders | H:\<project name>\ <scene name>\<render mode> | /mnt/md0/<project_name>/<scene_name>/<render mode>