Basic Interoperability Workflow >

# About Source Grading and Sequence Grading

There are two ways you can use Autodesk® Lustre® to grade media coming from Autodesk Smoke® and Autodesk Flame®, depending on the project you're working on and the requirements of you facility:

- You may want to perform the colour grading at the end of your project, once the online editing, visual effects and titling are complete (Sequence Grading).
- You may want to work in parallel of the editorial process and grade the sources as the editorial decisions are being made (Source Grading).

Sequence Grading Workflow

1. Assemble your timeline in Smoke/Flame.
2. Render your timeline in Smoke/Flame and save it to a library.
3. Import your timeline into Lustre, with the Source Grading and Timelines Only options disabled. Your one-sequence timeline is displayed in Lustre. All effects are committed.
4. Grade your timeline.
5. Render the graded timeline in Lustre.
6. Import the rendered timeline into Smoke/Flame or export the final media from Lustre.

Source Grading Workflow

1. Create the Lustre project when you create the Smoke/Flame project.
2. Assemble your timeline in Smoke/Flame.
3. Save your timeline to a Smoke/Flame library, without rendering.
4. Import your timeline into Lustre, with the Source Grading option enabled. Your multilayer timeline is imported into Lustre and the source media is displayed. You can grade your sources in context, taking into account the editorial decisions to date.
5. Grade your timeline sources.
6. Render the graded timeline in Lustre.
7. Open the graded timeline in Smoke/Flame for further enhancements.