Rendering >

# About Rendering in Lustre

Render individual shots, layer(s) in the timeline, or complete scenes in Lustre to create a new version of the footage with all colour grading, animation, repositioning, and dust removal data applied. Rendering is necessary for output and viewing both frames of interlaced footage at the same time. Furthermore, rendering 2K material with effects applied allows you to view your work in real-time.

Warning

Due to the enhancements in the GPU, we do not recommend using Lustre to render grades created in Lustre 2011 or earlier if you are looking for pixel accuracy rendering.

You can render anytime during a colour grading project. For example, you might want to render an interim version part way through a project to show to a client, in addition to rendering the final version. Lustre has several options to make this easier—you can render full- or half-resolution versions of the grade, apply an output LUT, and render to a number of different file formats, regardless of the format of the original.

There are also several methods available for rendering your scenes—using the Lustre Render menus, or using Autodesk Burn® for Lustre to take advantage of the processing power of other machines. You can also use a Slave Renderer to render shots as you work on the grade.

In Lustre, there are two methods available for viewing rendered versions. To view any shot that has been rendered to disk, use Print view mode. See Setting the View Mode. To quickly render a temporary version for playback, use memory caching. Frames are rendered and cached to your computer's memory and then made available for playback. See Caching Frames to Memory for Real-Time Playback.

For increased speed of interaction on unrendered footage throughout the course of a project, you can opt to work on 1K proxies of the original footage.