Creative Effects > Distort > Using Distort in Batch >
Creating a Distortion to Feed into Action Media

You can create a morph effect in Distort, then feed the result, and the ResultMatte, into media in an Action node, to composite with additional media.

To create a distortion feeding into Action media:

1. In Batch, add an Input1 clip and its corresponding matte, and an Input2 clip and its corresponding matte.
2. Add a background clip.

   Images courtesy of Behavior Communications Inc.

   NoteThe background clip will feed into the Action node, not the background socket of the Distort node.
3. Add a Distort node.
4. Add a Colour Corrector node.
5. Add an Action node.
6. Connect the Input1 clip to the Colour Corrector node.
7. Connect the Colour Corrector node to the Input1 socket of the Distort node.
8. Connect the other clips to their corresponding sockets on the Distort node: Input2, Matte1, and Matte2. There is no background connected to the background socket since Distort will feed into media of the Action node.

   Images courtesy of Behavior Communications Inc.

9. Double-click the Distort node to load its controls into the work area.
10. Create the morph between the Input1 and Input2 clips.
11. Split the screen and create a context view for the Distort result and display it in a viewport.

    Images courtesy of Behavior Communications Inc.

12. In the other viewport, access the result of the Colour Corrector. Create an animated colour correction for the Input1 clip to gradually transition to the colours in the Input2 clip.
13. In the Action node, connect a background clip to it.
14. Within the Action node, Ctrl-click Add to add media that feeds into the Action node in the Batch schematic.
15. Feed the Result and the ResultMatte of Distort into the front and matte of the media, in turn feeding into Action.

    Images courtesy of Behavior Communications Inc.

16. In Action, add a surface for the media.
17. Animate the media.