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Substance Textures with Inputs

Some semi-transparent presets, such as those with water or glass, may require one or more media inputs to be added manually. This is done so that the Substance node and attached maps can correctly create a plausible effect. When you load a Substance Texture preset that requires a media input, an empty input node is attached to the Substance node in the schematic.

To specify media as the input source:

1. Select the Input node in the schematic.
2. Select the appropriate media in the Media list.
3. Click Apply.
4. Double-click the Input node in the schematic to access the Input menu.

Destination Resolution box
  Select the square destination resolution of the input media.
Filter box
  Select the type of filtering to apply to the input media.
Repeat Mode box
  Select how the input media is repeated (after Transform settings are applied).
Position X field
  Displays the X position of the input media before it is fed to the Substance node.
Position Y field
  Displays the Y position of the input media before it is fed to the Substance node.
Rotation Z field
  Displays the Z rotation of the input media before it is fed to the Substance node.
Scale X field
  Displays the X scale of the input media before it is fed to the Substance node.
Scale Y field
  Displays the Y scale of the input media before it is fed to the Substance node.
Proportional button
  Enable to affect the X and Y scale fields proportionally.