3D Compositing with Action > Action: FBX Camera >
Moving the Near and Far Clipping Planes

The camera frustum is determined by six clipping planes: the left, right, top, bottom, near, and far clipping planes. The depth of the frustum is affected by the near and far. The values for these channels are expressed in pixels relative to the position of the camera.

To move the near and far clipping planes:

1. From the View box, select Side or Top, depending on how your camera is positioned.

   Either of these views profiles the camera so that the near and far clipping planes are clearly visible.

2. From the Camera menu, on the Basics tab, enter a value in the Near field to edit the position of the near clipping plane.

   The value in the Near field corresponds to the position of the near clipping plane, in pixels, from the front of the camera. The farther away that the near clipping plane is placed, the higher the value. The default value is 1. Any object between the camera and the near clipping plane is outside the camera frustum and does not get processed in the final result.

3. Enter a value in the Far field to edit the position of the far clipping plane.

   The value in the Far field corresponds to the position of the far clipping plane, in pixels, from the front of the camera. The lower the value, the closer the far clipping plane is placed. The default value is 10000. Any object positioned behind the far clipping plane is outside the camera frustum and does not get processed in the final result.