3D Compositing with Action > Action: Camera > Working with the Frustum >
Moving the Clipping Planes

The camera frustum is determined by six clipping planes: the left, right, top, bottom, near, and far clipping planes. The depth of the frustum is affected by the near and far clipping planes. The values for these channels are expressed in units relative to the position of the camera eye.

To move the clipping planes:

1. From the View box, select Side, Front or Top depending on how your camera is positioned. Ideally, you will want a view that profiles the camera so the near and far planes are visible.
2. In the Camera menu, enter a value in the Near field to edit the near clipping plane's position.

   The value in the Near field corresponds to the position of the near clipping plane. The default value is 1. Any object between the camera eye and the near clipping plane is outside the camera frustum and does not get processed in the final result.

3. Enter a value in the Far field to edit the far clipping plane's position.

   The value in the Far field corresponds to the position of the far clipping plane. The default value is 10000. Any object positioned behind the far clipping plane is outside the camera frustum and does not get processed in the final result.

4. Narrow or widen the frustum by modifying the camera's FOV (field of view). Increasing the FOV narrows the frustum and field of view. Decreasing the value widens the frustum and field of view.