3D Compositing with Action > Action: Textures > Using the Shader Node > Shader Types >
Car Paint Shader

Use the Car Paint shader to blend between two colour tones, based on the viewing angle and the normal of the object. This shader includes Cook-Torrance shaders and Fresnel controls for the specularity.

Roughness field
  Displays the shape of specularity of the shader.
Fresnel Offset field
  Displays the total amount of specular light.
Fresnel Factor field
  Displays the amount of specular light at grazing angles.

TipTo cancel out the Fresnel effect altogether, set the Fresnel Offset to 0 and the Fresnel Factor to 100.

Paint Mix field
  Displays the viewing angle of the normal that occurs between parallel (mid colour) and perpendicular (edge colour).
Red Mid Colour field
  Displays the red mid colour value.
Green Mid Colour field
  Displays the green mid colour value.
Blue Mid Colour field
  Displays the blue mid colour value.
Mid colour pot
  Diplays the mid colour.
Red Edge Colour field
  Displays the red edge colour value.
Green Edge Colour field
  Displays the green edge colour value.
Blue Edge Colour field
  Displays the blue edge colour value.
Edge colour pot
  Displays the edge colour.