Creative Effects > Warper > Creating Meshes >
Defining a Mesh

When creating a mesh, you anchor the mesh to the surrounding area. To ensure this, create the mesh over a slightly larger area of the image than the part you want to affect. For example, to warp a person's mouth, extend the mesh to cover the lower half of the person's face. This “anchors” the area surrounding the warp so that it is not affected by the warp. You begin by defining the number of patches in the mesh and then placing it over the required area in the image.

To define a mesh:

1. Go to the frame where you want the effect to begin.
2. Specify which mesh will be created.

   Click: | To create:
   --- | ---
   Front Source | The front source mesh.
   Front Destination | The front destination mesh.
   Back Source | The back source mesh in a morph.
   Back Destination | The back destination mesh in a morph.

   For information on when to create each type of mesh, see Warping and Morphing.

3. Click Add Mesh.
4. In the Xcells and Ycells fields, set the number of patches for the mesh. For example, to create a mesh that is 10 patches wide by 5 patches high, enter 10 in the Xcells field and 5 in the Ycells field.

   Enable the Proportional button to automatically set the X and Y cells fields to the same value.

5. Click the image and drag the cursor to draw the mesh.
   TipIf you cannot see the mesh properly against the colours in the image, you can customize the colours of the various meshes using the colour pots beside each mesh name.