3D Compositing with Action > Action: Textures >
Material Node

The Material node creates a central hub to control the specular, ambient, diffuse, transparency, and shininess of a geometry's children maps and substances.

Flame automatically creates a Material node when you insert a Substance Texture or when you import 3ds Max or FBX models with textures.

Material Node Menu Settings

Specular fields
  Set the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be larger than zero. Enter values in the Specular red, green, and blue channel fields or use the colour picker.
Ambient fields
  Set colour to the area of the 3D model that is not illuminated by a direct light source. The edge of the ambient area mixes with the specular highlight colour and the diffuse colour. Enter values in the Ambient red, green, and blue channel fields or use the colour picker.
Diffuse fields
  Modify the colour and illumination of the entire 3D model. Diffuse light mixes with the colour of the light sources used to illuminate the 3D model. The diffuse colour may also mix with the ambient colour and the colour of the specular highlight.
Transparency field
  Increases or decreases the transparency of the 3D model.
Shine field
  Displays the intensity of the specular highlight. When this value is zero, the specular highlight is disabled. Shine affects both size and intensity. See Creating a Specular Highlight on a Model.