Animating with the Channel Editor > Expressions > About Expressions >
Vectors

Certain channels such as Position, Rotation, Scale, and Shear are vector based since they represent 3D space and include X-, Y-, and Z-axes. A vector contains three elements that represent the individual components of the channel. Vectors are written using the convention (x, y, z) where x, y, and z represent separate scalar values.

Expressions can either affect the components of a vector individually or collectively. For example, the following expression sets the individual rotation for the x, y, and z axes to 30°, 45° and 90°, respectively.

Channel | Expression
--- | ---
axis1.rotation | (30, 45, 90)

The following expression sets the rotation for axis2 twice that of axis1, affecting the vector collectively.

Channel | Expression
--- | ---
axis2.rotation | axis1.rotation* 2