Processing and Formatting Effects > Adding and Removing Film Grain >
Adding Grain to a Clip

Use the ReGrain command to restore the film grain on a clip that had been degrained, or to add grain to a clip originating on video or CG so as to make it look like film.

ReGrain synthesizes preset or custom grain signatures by modulating noise according to the luma of the image. This modulation is defined by granularity curves that specify the gain for the luma values of each channel.

- When you use a preset grain signature, these curves are implicit in the menu controls.
- When you define a custom grain signature, you work with these curves directly.

TipIf you want to colour correct a clip to which you are planning to add grain, you usually get better results when you colour correct the clip first, and then add the grain.

To access ReGrain from the Desktop:

1. From the Main menu, click Processing, then click ReGrain.
2. From the Input Mode box that appears, select Front.
3. Select the clip to which you want to add grain, and then select the destination reel for the processed clip.

   The ReGrain menu appears.

   (a) View box

4. Use the Image Type box to adjust the algorithm based on the Image Data Type of your media. See Adjusting Algorithms Based on Image Data Type.
5. By default, the result clip appears. You can also view the front clip by selecting Front from the View box.
6. To view the front and result clips simultaneously, and to speed up interactivity while defining the ReGrain parameters, use the crop box. See Defining the DeGrain and ReGrain Area.

To access ReGrain from Batch:

1. Drag a ReGrain node to the Batch desktop.
2. Parent the output to which you want to add grain to the front clip input socket of the ReGrain node.
3. Select the ReGrain node.

   The ReGrain menu appears.

   (a) View box

4. Use the Image Type box to adjust the algorithm based on the Image Data Type of your media. See Adjusting Algorithms Based on Image Data Type.
5. Press Alt+2 to select the 2-Up viewport layout.

   With the viewport on the left set to display the front clip and the viewport on the right set to display the result clip, you can better track the effects of your changes against the front clip.

6. You can also use the crop box to view the front and results clips simultaneously, and to speed up interactivity. See Defining the DeGrain and ReGrain Area.
7. Lastly, use the reference buffer to store intermediate results as you set the grain parameters. See Storing Reference Frames in the Reference Buffer.

#### Topics in this section

- Adding Grain Using a Preset Grain Signature
- Adding Monochrome Grain
- Adding Grain Using a Custom or Monochrome Grain Signature