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Relighting: Blooming

Attach a Blooming node to a light in the scene to help define highlight areas that generate a glowing effect. You can add textures to stamp a blooming node with particular patterns, such as streaks and glints.

Blooming can affect surfaces and geometries in your Action scene, and you can also use lighting links from the attached lights to selectively include or exclude blooming from objects in the scene.

TipUse a GMask link to connect a GMask directly to the Blooming node in the schematic. If you then select Use As Occluder in the Post Processing box in the GMask menu, you can create interesting effects by having the GMask occlude only the Blooming effect.

#### Topics in this section

- Adding a Blooming Object to a Light
- Blooming Menu Settings