Procedural Compositing with Batch > Batch: Node Reference >
3D Blur Node

The 3D Blur node uses Z-depth map information to create a plausible blur effect. The node accepts a front, back, and matte input. Additional inputs are available for Z-depth map, motion data, and kernel media.

The 3D Blur node can be used as:

- A defocus node, that can be modulated by a Z-depth map.
- An artistic blur node, by modifying the pattern of the highlights. This can be done by editing the pattern profile curve or attaching an external clip to the appropriate node input.
- A motion blur node, by including forward motion data.
- A node using a combination of these scenarios.

(a) Z-depth input tab(b) Forward Flow input tab(c) Kernel input tab

#### Topics in this section

- Creating a Lens Blur
- Changing the Blur Pattern
- Simulating a Depth of Field Effect
- Simulating a Motion Blur Effect