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Distort Animation Channels

The Distort module includes channels for the Blend value as well as for all the Axis nodes in the schematic. Each spline in the effect contains a shape channel, with its vertex information, and an offset channel. As well, each spline contains a correspondence points channel containing point location information. All these channels are in the Morph folder in the Channel Editor.

When splines are linked, two additional channels appear under the Input1 spline's folder in the Channel Editor: an Interpolation channel corresponding to the value in the Interpolation field for the pair of linked spline nodes, and an interpShape channel. The interpShape channel contains the vertex information for the interpolated spline, which is the destination of the morph.

(a) Morph folder contains all folders and channels for both warps and morphs(b) Transparency channel corresponds to Blend parameter in Morph menu(c) Axis node folder for parent of Spline node(d) Correspondence points channel contains correspondence point information for the spline(e) Axis node folder for root of source and corresponding destination spline(f) Spline node folder for spline shape(g) Interpolation channels appear when spline nodes are linked in the schematic, under the Input1 spline node's folder

#### Topics in this section

- Interpolation and InterpShape Channels