3D Compositing with Action > Action: FBX Camera >
Adjusting the Aim of the FBX Camera

The aiming target is the point in world space at which the camera is directed. The aiming target is always at the centre of the camera's frustum. Changing the position of the camera’s aim causes the orientation of the frustum to change. You can take advantage of the relationship between the aim and the frustum to make the camera follow a moving object. To do this, animate the aim while keeping the camera in a fixed position. You can adjust the aim only with an Aim, or Aim and Up camera.

To adjust the aim of the FBX camera:

1. From the View box, select Front, Side, or Top, depending on how your camera is positioned, to provide a clear view of the camera motion.
2. Do one of the following:
   - From the Camera menu, on the Aim/Up tab, modify the Aim X, Y, and Z fields.
   - Move the aiming target by dragging.

You can also animate the aim using keyframes and the Channel Editor.