Managing Projects and Media > Managing Projects and Users > Creating a Project >
Enabling Lustre Interoperability Options

When creating a project in Flame, you have the option to create at a matching Lustre project. Use this option to simplify media exchanges between Flame and Autodesk Lustre. This option ensures that, for example, the frame rate is identical in both Flame and Lustre, or that the Lustre project Render directory is already set up as a library in Flame.

NoteThe option to create a Lustre project is only available when creating a project, not when modifying an existing one. Also, editing the Flame project settings after having created the project does not edit the corresponding Lustre settings.

Create Lustre Project
  Enable to create a Lustre project. The Lustre project is created with the following settings, which can be modified in Lustre.

Lustre Project Settings | Values Defined by Flame | Description
--- | --- | ---
Project name | Name defined in the Project Management menu. | Project name
PROJECT_HOME | /usr/discreet/project/<project_name>/lustre/ | Setup directory— default created by Flame
RENDERS_FULL_HOME | localhost@wt:<path_to_project>/LUSTRE | Render directory— default created by Flame
RENDERS_HALF_HOME | localhost@wt:<path_to_project>/LUSTRE | Proxy render directory— default created by Flame
GradeBinHome | /usr/discreet/project/<project_name>/lustre/ | Grade bin file directory— default created by Flame
MediaCacheHome | /usr/discreet/project/<project_name>/lustre/ | Degrain cache directory— default created by Flame
ScanFormat | Defined by the Scan Mode box in the Poject Management menu. | Scan Mode—Progressive, F1, F2
Framerate | Defined by the configuration template selected in the Project Management menu. | Project’s frame rate
DropFrameMode | Determined by the project timecode defined in the configuration template selected in the Project Management menu. | Drop-frame / Non drop-frame
ProxyWidth | Defined by the Proxy Width field in the Poject Management menu. | Proxy width
PixelAspect | Whether or not to the resolution ratio of the Flame project is anamorphic. | Anamorphic On/Off

Architecture
  Select which colour space architecture the Lustre project uses, either linear or logarithmic.
Sterescopy
  Enable to define the Lustre project as a stereoscopic project.