3D Compositing with Action > Action: Camera > Working with the Frustum >
Moving the Camera Eye and Point of Interest

Objects in the scene can be recorded from an arbitrary position as determined by the orientation of the camera eye in world space.

To change the position of the camera eye:

1. In the Camera menu, modify the Eye X, Y, and Z fields.

You can also animate the camera eye on a motion path. Enable the Motion Path button and drag the camera icon while viewing the scene in Top, Side, or Front view.

NoteYou can only animate the point of interest with a Target Camera.

The camera point of interest is the point in world space at which the camera eye is directed. The point of interest is always at the centre of the camera's frustum. Changing the position of the point of interest causes the orientation of the frustum to change. You can take advantage of the relationship between the point of interest and the frustum to make the camera follow a moving object. To do this, animate the point of interest while keeping the camera eye in a fixed position.

To change the point of interest:

1. In the Camera menu, do one of the following:
   - Modify the Interest X, Y, and Z fields.
   - Move the point of interest by dragging while viewing the scene in Top, Side, or Front view.

TipYou can animate the point of interest using a motion path by enabling the Motion Path button.