3D Compositing with Action > Action: 3D Geometry >
Deforming Models and Surfaces

Use a deformation mesh to deform a 3D model or surface. To use 3D deformations, attach a Deform node to the 3D model or surface, and then use the Deform menu to modify the mesh. You can animate individual points on the deformation mesh, or move the entire mesh over the 3D model or surface to apply the deformation as the mesh passes over the object.

#### Topics in this section

- Adding a Deformation Mesh
- Modifying a Deformation Mesh
- Passing a Deformation Mesh Over an Object
- Transforming a Range of Points