Have more creative control over your compositions when working with lights in Action, with these new effects.
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Action now supports additional light types. In addition to Point Lights and Spotlights, Action can now generate:
All of the light types have a Decay parameter that you can use to adjust the way the light intensity decreases with distance. See Light Menu Settings. |
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Action lights can now simulate volumetric effects with the new Rays object. Rays can also use the same texture components as the new Lens Flare and it is also possible to generate rays that use the colour of an object in your Action scene. See Relighting: Rays. |
Working with FBX and other geometries in Action is more manageable with the following improvements and new features.
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Improved FBX Support in Action Smoke supports the 2012 FBX SDK, in sync with all Autodesk 3D applications. To ensure compatibility, all applications must use the same version of the FBX SDK. The following FBX features are now preserved in Action:.
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The Material node creates a central hub to control the specular, ambient, diffuse, transparency, and shininess of a geometry's children maps and substances. See Material Node. |
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Delaunay and Medial Axis Tessellation Is it now possible to use Delaunay or Medial axis tessellation in 3D Text. See Changing Tessellation Properties. |
The following updates help you move around in Action quicker.
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New Action Node Bin Menu with Dynamic Tabs The Action node bin is now located in a dedicated menu, and offers similar dynamic functionality as the Batch Node bin. It is possible to Add, Delete, Rename tabs and move nodes between them. It is also possible to Save and Load a Bin Layout. See Using the Node Bin. |
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Changes to the Action Media List Workflow Work more efficiently in the Action Media List with the following changes:
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Finally, these Action updates do not fit into the above categories, but are no less helpful in creating great effects.