Use Motion Blur to simulate the blur created by fast-moving objects.
You can access the Motion Blur Effect in the following ways:
- As a Batch node. This node accepts front, matte and fwd vector clips and outputs a Result, OutMatte, or Forward Vector clip.
- From the EditDesk. Select Flame FX2 from the A/V Tools box and then click Motion Blur. Choose either Front/Fwd Vector or Front/Matte/Fwd Vector.
Motion Blur provides two independent algorithms: trails and samples. Trails provides a per-pixel motion blur, while samples
does sample accumulation. Motion Blur works on the current frame only; it does not require past or future frames.
Vector Input Type Settings
- Vector Input Type button
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Select whether the vector inputs are Absolute or Normalized.
- Vector Input Type max dispersion field
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This field displays the level of motion displacement in the image. Set it to the same value that was set in the 3D application.
- Vector Input Type blue channel magnitude button
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Enable this button to use the blue channel as a magnitude multiplication of the maximum displacement value.
- Vector Input Type back as no movement button
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Enable this button to set black pixels as no movement in the motion vector. When it is enabled, you can set a threshold value
for near-black pixels.
- Vector Input Type threshold field
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Displays the level of near-black pixels taken into account in the conversion.
Blur Type Settings
- Blur Type button
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Enable this button to select between trails and samples. Choose trails for a pixel-based motion blur. Choose a sample for
an accumulation-based motion blur.
- Blur Type amount field
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This field displays the amount of motion blur applied to the image.
- Blur Type softness field
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This field displays the amount of softness applied to the trails. It is only available when the blur type is trails.
- Blur Type samples field
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This field displays the amount of samples applied to the image. The higher the value, the more samples are used and the smoother
the image will be. This field is only available when the blur type is samples.
- Blur Type balance field
-
This field displays the amount of blur that either precedes or follows the image. The more positive the number, the more
blur precedes the image. The more negative the number, the more blur follows the image.
Artefacts Settings
- Artefacts vector softness field
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This field displays the amount of softness that is applied to reduce the quality of vectors, and therefore solve precision
artefacts.
- Artefacts post blur field
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This field displays the amount of global blur applied after other effects have been applied. Use this field conservatively.
- Artefacts matte filled field
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This field displays the amount used to fill in gaps in the matte. This field is best applied after the softness has been
adjusted. It is only available when the blur type is set to trails.
Colour Interpolation Settings
- Colour Interpolation button
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Enable this button to verify that the source is already premultiplied, in which case the colour interpolation effect must
treat the image differently for the effect to work properly. This button is only functional when there is an input matte.
Motion Opacity Curve
- Motion Opacity Curve
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The Motion Opacity Curve allows you to control the opacity of the trail by shaping it using the curve.