Adding a Blooming Object to a Light
 
 
 

In Action, a blooming node is a child of a light. Multiple lights can be parented to the same Blooming object.

To add a bloom to the scene.

  1. Add and position a light to your scene.
  2. Do one of the following:
    • Drag the blooming node from the node bin and place it in the schematic.
    • Double-click the blooming node.

    A Blooming object is added to the schematic. In the Result view, you can see the bloom effect.

    If there is only one light in the scene, the blooming node is automatically connected to it. If there are several lights in the scene, select the light in the schematic that you want parented to the blooming node before adding the blooming node. Otherwise, you can parent the blooming node to the light or lights manually in the schematic.

  3. Optional: To add a texture component, select the blooming object in the schematic, then double-click a texture node in the Relighting tab of the node bin.
  4. To display the Blooming menu, double-click the Blooming object in the schematic, or follow the tab population rules for the Object menu.

Blooming with Texture Components

Similar to the workflow of the Lens Flare, you can add texture components to a blooming node to enhance the effect. When using blooming in Stamping mode, texture components must be attached to see any result.

The Stamping tab of the Blooming menu has global settings for all attached components, but each component texture has its own menu to control settings particular to it.

Be aware of the following when working with texture components attached to a blooming node: