One or more of the following values:
SNAP_IN_3D
- Snap to all points.SNAP_IN_PLANE
- Snap only to points on the
construction (or optionally specified) plane.SNAP_UNSEL_OBJS_ONLY
- Ignore selected nodes when
considering snap points.SNAP_SEL_OBJS_ONLY
- Ignore unselected nodes when
considering snap points.SNAP_UNSEL_SUBOBJ_ONLY
- Ignore selected
sub-object geometry when considering snap points.SNAP_SEL_SUBOBJ_ONLY
- Ignore unselected
sub-object geometry when considering snap points.SNAP_FORCE_3D_RESULT
- Override user settings to
force snap in 3D.SNAP_OFF_PLANE
- This is used internally to snap
only to points off the plane. Many of the objects call
GetCPDisp()
when they want to snap lenghts etc. This
method knew nothing about the snapping that was added in 3ds Max
2.0 so it had to be retrofited to call SnapPoint()
.
This is where SNAP_OFF_PLANE
is called. It forces the
osnapmanager to only consider points which are OFF the current
construction plane.SNAP_TRANSPARENTLY
- This is used internally to
suppresses any display in the viewports. This can be used to
provide a way of snapping to arbitray screen points without giving
feedback.SNAP_APPLY_CONSTRAINTS
- This is used internally
to suppresses any display in the viewports.SNAP_PROJ_XAXIS
- This is used internally to
suppresses any display in the viewports.SNAP_PROJ_YAXIS
- This is used internally to
suppresses any display in the viewports.SNAP_PROJ_ZAXIS
- This is used
internally to suppresses any display in the viewports.