Method Groups for Class Mesh

The methods in this class are grouped below.

(Links go to the Mesh Class Reference page.)

group 1
Mesh::Mesh()
Mesh::Mesh(const Mesh& fromMesh)
Mesh::~Mesh()
Mesh::Init()
Mesh::DeleteThis()
Vertex Methods
Mesh::setNumVerts(int ct, BOOL keep=FALSE, BOOL synchSel=TRUE)
Mesh::getNumVerts() const;
Mesh::setVert(int i, const Point3 &xyz)
Mesh::setVert(int i, float x, float y, float z)
Mesh::getVert(int i)
Mesh::getVertPtr(int i)
Color Per Vertex Methods
Mesh::setNumVertCol(int ct, BOOL keep=FALSE)
Mesh::getNumVertCol() const
Mesh::setNumVCFaces(int ct, BOOL keep=FALSE, int oldCt=0)
Mesh::setVCDisplayData(int mapChan = 0, VertColor *VCArray=NULL, TVFace *VCf=NULL)
Mesh::setSmoothFlags(int f)
Mesh::getSmoothFlags()
Face Methods
Mesh::setNumFaces(int ct, BOOL keep=FALSE, BOOL synchSel=TRUE)
Mesh::getNumFaces() const
Texture Vertex-Texture Face Methods
Mesh::setNumTVerts(int ct, BOOL keep=FALSE)
Mesh::getNumTVerts() const;
Mesh::setNumTVFaces(int ct, BOOL keep=FALSE, int oldCt=0)
Mesh::setTVert(int i, const UVVert &xyz)
Mesh::setTVert(int i, float x, float y, float z)
Mesh::getTVert(int i)
Mesh::getTVertPtr(int i)
Multiple Map Support
Mesh::setNumMaps(int ct, BOOL keep=FALSE)
Mesh::getNumMaps() const;
Mesh::mapSupport(int mp) const;
Mesh::setMapSupport(int mp, BOOL support=TRUE)
Mesh::setNumMapVerts(int mp, int ct, BOOL keep=FALSE)
Mesh::getNumMapVerts(int mp) const;
Mesh::setNumMapFaces(int mp, int ct, BOOL keep=FALSE, int oldCt=0)
Mesh::mapVerts(int mp) const;
Mesh::mapFaces(int mp) const;
Mesh::setMapVert(int mp, int i, const UVVert&xyz)
Mesh::MakeMapPlanar(int mp)
Mesh::GetIsoMapVerts(int mp)
Mesh::DeleteMapVertSet(int mp, BitArray set, BitArray *fdel=NULL)
Mesh::DeleteIsoMapVerts(int mp)
Mesh::DeleteIsoMapVerts()
Mesh::freeMapVerts(int mp)
Mesh::freeMapFaces(int mp)
Vertex Data Methods
Mesh::setNumVData(int ct, BOOL keep=FALSE)
Mesh::getNumVData() const;
Mesh::vDataSupport(int vd) const;
Mesh::setVDataSupport(int vd, BOOL support=TRUE)
Mesh::vertexData(int vd) const;
Mesh::vertexFloat(int vd) const;
Mesh::freeVData(int vd)
Mesh::freeAllVData()
Mesh::getVertexWeights()
Mesh::SupportVertexWeights()
Mesh::ClearVertexWeights()
Mesh::freeVertexWeights()
Mesh::getVSelectionWeights()
Mesh::SupportVSelectionWeights()
Mesh::ClearVSelectionWeights()
Mesh::freeVSelectionWeights()
Normals Methods
Mesh::setNormal(int i, const Point3 &xyz)
Mesh::getNormal(int i) const;
Mesh::setFaceNormal(int i, const Point3 &xyz)
Mesh::getFaceNormal(int i)
Mesh::buildNormals()
Mesh::buildRenderNormals()
Mesh::checkNormals(BOOL illum)
Mesh::getRVert(int i)
Mesh::getRVertPtr(int i)
Material Methods
Mesh::getFaceMtlIndex(int i)
Mesh::setFaceMtlIndex(int i, MtlID id)
Mesh::setMtlIndex(MtlID i)
Mesh::getMtlIndex()
Render / Hit Test / Snap Methods
Mesh::render(GraphicsWindow *gw, Material *ma, RECT *rp,  int compFlags, int numMat=1, InterfaceServer *pi = NULL)
Mesh::select(GraphicsWindow *gw, Material *ma,  HitRegion *hr, int abortOnHit = FALSE, int numMat=1)
Mesh::snap(GraphicsWindow *gw, SnapInfo *snap, IPoint2 *p, Matrix3 &tm)
Mesh::SubObjectHitTest(GraphicsWindow *gw, Material *ma,  HitRegion *hr, DWORD flags,
Mesh::displayNormals(int b, float sc)
Bounding Box Methods
Mesh::buildBoundingBox()
Mesh::getBoundingBox(Matrix3 *tm=NULL)
Edge Methods
Mesh::displayAllEdges(int b)
Mesh::EnableEdgeList(int e)
Mesh::BuildVisEdgeList()
Mesh::DivideEdge(DWORD edge, float prop, bool visDiag1=TRUE, bool fixNeighbors=TRUE, bool visDiag2=TRUE)
Mesh::DivideFace(DWORD face, DWORD e1, DWORD e2, float prop1=.5f, float prop2=.5f, bool fixNeighbors=TRUE, bool split=FALSE)
Mesh::TurnEdge(DWORD edge, DWORD *otherEdge)
Mesh::DrawVisEdgeList(GraphicsWindow *gw, DWORD flags)
Mesh::HitTestVisEdgeList(GraphicsWindow *gw, int useFloats,  int abortOnHit )
Mesh::InvalidateEdgeList()
Mesh::InvalidateGeomCache()
Mesh::InvalidateTopologyCache()
Mesh::FreeAll()
Strip Methods
Mesh::BuildStrips()
Mesh::BuildStripsAndEdges()
Mesh::InvalidateStrips()
Mesh::Stripify(Strip *s, StripData *sd, int vtx)
Mesh::getStripVertColor(GraphicsWindow *gw, int cv, int flipped, MtlID mID, DWORD smGroup, Point3 &rgb)
Mesh::getStripNormal(int cv, MtlID mID, DWORD smGroup, Point3 &nor)
Mesh::Draw3DStrips(GraphicsWindow *gw, Material *ma, int numMat)
Mesh::getStripTVert(GraphicsWindow *gw, int cv, Point3 &uvw, int texNum=0)
Mesh::DrawStrips(GraphicsWindow *gw, Material *ma, int numMat)
Data Flow Evaluation Methods
Mesh::ShallowCopy(Mesh *amesh, ChannelMask channels)
Mesh::DeepCopy(Mesh *amesh, ChannelMask channels)
Mesh::NewAndCopyChannels(ChannelMask channels)
Mesh::FreeChannels(ChannelMask channels, int zeroOthers=1)
Mesh / Display Flags
Mesh::SetDispFlag(DWORD f)
Mesh::GetDispFlag(DWORD f)
Mesh::ClearDispFlag(DWORD f)
Mesh::SetFlag(DWORD f)
Mesh::GetFlag(DWORD f)
Mesh::ClearFlag(DWORD f)
Selection Access
Mesh::VertSel()
Mesh::FaceSel()
Mesh::VertexTempSel()
Intersect Ray / Weld / Optimize / Apply Mapping
Mesh::IntersectRay(Ray& ray, float& at, Point3& norm)
Mesh::IntersectRay(Ray& ray, float& at, Point3& norm, DWORD &fi, Point3 &bary)
Mesh::WeldCollinear(BitArray &set)
Mesh::Optimize(float normThresh, float edgeThresh, float bias, float maxEdge, DWORD flags, MeshOpProgress *prog=NULL)
Mesh::ApplyUVWMap(int type,float utile, float vtile, float wtile,int uflip, int vflip, int wflip,
Mesh::Map(int mp)
Normals / Smoothing / Edges / Face check Functions
Mesh::FlipNormal(int i)
Mesh::UnifyNormals(BOOL selOnly)
Mesh::AutoSmooth(float angle,BOOL useSel,BOOL preventIndirectSmoothing=FALSE)
Mesh::MakeEdgeList(int *edgeCount, int flagdbls=0)
Mesh::DeleteFlaggedFaces()
Mesh::DeleteSelected()
Mesh::DeleteVertSet(BitArray set)
Mesh::DeleteFaceSet(BitArray set, BitArray *isoVert=NULL)
Mesh::DoesFaceExist(DWORD v0, DWORD v1, DWORD v2)
Mesh::RemoveDegenerateFaces()
Mesh::RemoveIllegalFaces()
Mesh::FaceNormal(DWORD fi, BOOL nrmlize=FALSE)
Mesh::FaceCenter(DWORD fi)
Mesh::AngleBetweenFaces(DWORD f0, DWORD f1)
Mesh::BaryCoords(DWORD face, Point3 p)
Mesh::FaceCenterTessellate(BOOL ignoreSel=FALSE)
Mesh::EdgeTessellate(float tens,BOOL ignoreSel=FALSE)
Mesh::IndentSelFaces(float amount)
Mesh::ExtrudeFaces(BOOL doFace=TRUE)
Mesh::BreakVerts(BitArray set)
Mesh::GetIsoVerts()
Mesh::DeleteIsoVerts()
Mesh::CloneFaces(BitArray fset)
Mesh::PolyFromFace(DWORD f, BitArray &set, float thresh, BOOL ignoreVisEdges, AdjFaceList *af=NULL)
Mesh::ElementFromFace(DWORD f, BitArray &set, AdjFaceList *af=NULL)
Mesh::FindVertsUsedOnlyByFaces(BitArray & fset, BitArray & vset)
Mesh::FindOpenEdges(BitArray & edges)
Mesh::FindVertexAngles(float *vang, BitArray *set=NULL)
Mesh::SetRenderData(MeshRenderData *p)
Mesh::GetRenderData()
Operators:
Mesh::operator=(const Mesh& fromMesh)
Mesh::operator+(Mesh &mesh)
Mesh::operator-(Mesh &mesh)
Mesh::operator*(Mesh &mesh)
The following global functions are not part of the Mesh class:
void setUseVisEdge(int b)
int getUseVisEdge()
Boolean Operations / CombineMeshes:
The following functions are not part of class Mesh but are available for use:
int CalcBoolOp(Mesh &mesh, Mesh &mesh1, Mesh &mesh2, int op, MeshOpProgress *prog = NULL, Matrix3 *tm1 = NULL,
void CombineMeshes(Mesh &mesh, Mesh &mesh1, Mesh &mesh2, Matrix3 *tm1=NULL, Matrix3 *tm2=NULL, int whichInv=0)
Sub-Object Selection Color Control
The following functions are not part of class Mesh but are available for use:
void SetSubSelColor(Point3 *clr)
Point3 GetSubSelColor()