IGameScene Member List

This is the complete list of members for IGameScene, including all inherited members.
GetIGameMaterial(Mtl *mat)=0IGameScene [pure virtual]
GetIGameNode(INode *node)=0IGameScene [pure virtual]
GetIGameNode(ULONG NodeID)=0IGameScene [pure virtual]
GetIGameNodeByType(IGameObject::ObjectTypes Type)=0IGameScene [pure virtual]
GetIGameTextureMap(Texmap *texMap)=0IGameScene [pure virtual]
GetRootMaterial(int index)=0IGameScene [pure virtual]
GetRootMaterialCount()=0IGameScene [pure virtual]
GetSceneEndTime()=0IGameScene [pure virtual]
GetSceneFileName()=0IGameScene [pure virtual]
GetSceneStartTime()=0IGameScene [pure virtual]
GetSceneTicks()=0IGameScene [pure virtual]
GetTopLevelNode(int index)=0IGameScene [pure virtual]
GetTopLevelNodeCount()=0IGameScene [pure virtual]
GetTotalNodeCount()=0IGameScene [pure virtual]
InitialiseIGame(bool selected=false)=0IGameScene [pure virtual]
InitialiseIGame(INode *root, bool Hierarchy=true)=0IGameScene [pure virtual]
InitialiseIGame(Tab< INode * > nodes, bool Hierarchy=true)=0IGameScene [pure virtual]
operator delete(void *ptr)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e)MaxHeapOperators [static]
operator delete(void *ptr, const char *filename, int line)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator delete(void *ptr, unsigned long flags)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator delete(void *ptr, void *placement_ptr)MaxHeapOperators [static]
operator delete[](void *ptr)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e)MaxHeapOperators [static]
operator delete[](void *ptr, const char *filename, int line)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator delete[](void *ptr, unsigned long flags)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e)MaxHeapOperators [static]
operator new(size_t size, const char *filename, int line)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator new(size_t size, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size, void *placement_ptr)MaxHeapOperators [static]
operator new[](size_t size)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e)MaxHeapOperators [static]
operator new[](size_t size, const char *filename, int line)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator new[](size_t size, unsigned long flags)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
ReleaseIGame()=0IGameScene [pure virtual]
SetPropertyFile(const MCHAR *fileName)=0IGameScene [pure virtual]
SetStaticFrame(int frameNum)=0IGameScene [pure virtual]
~IGameScene()IGameScene [inline, virtual]