IGameLight Member List

This is the complete list of members for IGameLight, including all inherited members.
CastShadows()IGameObject
gameNodeIGameObject [protected]
gameObjectIGameObject [protected]
GetBoundingBox(Box3 &bb)IGameObject
GetClassName()=0IExportEntity [pure virtual]
GetExcludedNode(int index)=0IGameLight [pure virtual]
GetExcludedNodesCount()=0IGameLight [pure virtual]
GetIGameModifier(int index)IGameObject
GetIGameObjectTM()IGameObject
GetIGameSkin()IGameObject
GetIGameType()=0IGameObject [pure virtual]
GetIPropertyContainer()IExportEntity [inline, virtual]
GetLightAspectRatio()=0IGameLight [pure virtual]
GetLightAttenEnd()=0IGameLight [pure virtual]
GetLightAttenStart()=0IGameLight [pure virtual]
GetLightColor()=0IGameLight [pure virtual]
GetLightDecayStart()=0IGameLight [pure virtual]
GetLightDecayType()=0IGameLight [pure virtual]
GetLightFallOff()=0IGameLight [pure virtual]
GetLightHotSpot()=0IGameLight [pure virtual]
GetLightMultiplier()=0IGameLight [pure virtual]
GetLightOvershoot()=0IGameLight [pure virtual]
GetLightTarget()=0IGameLight [pure virtual]
GetLightType()=0IGameLight [pure virtual]
GetMaxObject()IGameObject
GetMaxType()IGameObject
GetNumModifiers()IGameObject
GetSpotLightShape()=0IGameLight [pure virtual]
IGAME_BONE enum valueIGameObject
IGAME_CAMERA enum valueIGameObject
IGAME_DIR enum valueIGameLight
IGAME_FSPOT enum valueIGameLight
IGAME_HELPER enum valueIGameObject
IGAME_IKCHAIN enum valueIGameObject
IGAME_LIGHT enum valueIGameObject
IGAME_MAX_BONE enum valueIGameObject
IGAME_MAX_CAMERA enum valueIGameObject
IGAME_MAX_GEOM enum valueIGameObject
IGAME_MAX_HELPER enum valueIGameObject
IGAME_MAX_LIGHT enum valueIGameObject
IGAME_MAX_SHAPE enum valueIGameObject
IGAME_MAX_UNKNOWN enum valueIGameObject
IGAME_MESH enum valueIGameObject
IGAME_OMNI enum valueIGameLight
IGAME_SPLINE enum valueIGameObject
IGAME_TDIR enum valueIGameLight
IGAME_TSPOT enum valueIGameLight
IGAME_UNKNOWN enum valueIGameLight
IGAME_XREF enum valueIGameObject
IGameObject()IGameObject
IGameObject(INode *node)IGameObject
InitializeData()IGameObject [inline, virtual]
IsEntitySupported()IExportEntity [inline, virtual]
IsExcludeListReversed()=0IGameLight [pure virtual]
IsLightOn()=0IGameLight [pure virtual]
IsObjectSkinned()IGameObject
IsObjectXRef()IGameObject
IsRenderable()IGameObject
LightType enum nameIGameLight
MaxType enum nameIGameObject
ObjectTypes enum nameIGameObject
operator delete(void *ptr)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e)MaxHeapOperators [static]
operator delete(void *ptr, const char *filename, int line)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator delete(void *ptr, unsigned long flags)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator delete(void *ptr, void *placement_ptr)MaxHeapOperators [static]
operator delete[](void *ptr)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e)MaxHeapOperators [static]
operator delete[](void *ptr, const char *filename, int line)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator delete[](void *ptr, unsigned long flags)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e)MaxHeapOperators [static]
operator new(size_t size, const char *filename, int line)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator new(size_t size, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size, void *placement_ptr)MaxHeapOperators [static]
operator new[](size_t size)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e)MaxHeapOperators [static]
operator new[](size_t size, const char *filename, int line)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator new[](size_t size, unsigned long flags)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
SetNode(INode *n)IGameObject [protected]
~IExportEntity()IExportEntity [inline, virtual]
~IGameObject()=0IGameObject [pure virtual]