Softimage to Maya: Supported Scene Elements and Attributes
| Geometry | Lights | Cameras | Hierarchies | Deformations | Animation | Constraints | Physics | Shading | User Data | File Referencing | Update Mechanism
The following tables list the features supported when exporting from Softimage and importing into a Crosswalk-enabled installation of Maya using the dotXSI 6 (*.xsi) format.
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Mesh |
Yes |
|
|
Triangles |
Yes |
|
|
Polygons |
Yes |
|
|
Nulls |
Yes |
Converted to locators. |
|
UVs |
Yes |
|
|
Vertex Color |
Yes |
|
|
Normals |
Yes |
|
|
Splines |
No |
|
|
NURBS |
No |
|
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Omni |
Yes |
|
|
Directional |
Yes |
|
|
Spot |
Yes |
|
|
Light Common Shading |
Yes |
|
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Perspective Lookat |
Yes |
|
|
Perspective Rotation |
Yes |
|
|
Orthogonal |
Yes |
|
|
Extra Camera Data |
Yes |
Lens data, aspect ration, etc. |
|
For a complete description of Maya and Softimage camera interoperability, see Maya to Softimage: Camera Interoperability (this includes the export of camera data from Softimage into Maya). |
||
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
SRT Node Transforms |
Yes |
|
|
Advanced SRT Node Transforms |
Yes |
Support for pivot, neutral pose, etc. |
|
Instances (model) |
No |
|
|
Instances (primitive) |
No |
|
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Skinning (Envelopes) |
Yes |
|
|
Shapes |
Yes |
Support for blend shapes only, including weight animation. Note that the Maya import implementation only supports shape manager style weight animations. In other words, when importing into Maya, Crosswalk looks in the corresponding Mixer for the first instantiated animation clip using the shape key X and applies the weight curve of that clip to the blend shape X in Maya. If you create shape animation in Softimage with a complex Mixer setup where more them one clip with the same shape key as its source are sequenced, mixed, or blended, regardless of this, only the first animation clip’s weight curve will be imported on the blend shape weight parameter in Maya. |
|
Bones |
Yes |
|
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Fcurves (constant) |
Yes |
|
|
Fcurves (linear) |
Yes |
|
|
Fcurves (spline) |
Yes |
|
|
Fcurves (hermite) |
Yes |
|
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Constraints |
No |
Plotted on export using the Animation Resampling options. |
|
IK |
No |
On export to Maya, the Preserve IK Chains option must be turned off. When this option is off, IK animation is plotted to FK. |
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Rigid Body Dynamics |
No |
|
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Common Shading |
Yes |
|
|
DirectX |
No |
|
|
Cg Profile Effects |
No |
|
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Custom Psets |
Yes |
Imported as Maya extra attributes. |
|
User Data Blob |
No |
|
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Model Files |
No |
All references are imported directly into the scene. That is, they are no longer references, but are now objects in the scene. |
|
Images |
Yes |
|
|
Shaders |
No |
|
|
Element |
Softimage Export vs. Maya Import |
Comments |
|
Update |
Yes |
Match and update scene elements in current scene on import into 3ds Max. See Updating Scene Elements. |
Autodesk Crosswalk v4.0