#include "SIBCMathLib.h"
Go to the source code of this file.
Classes |
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| class | CSIBCRotationd |
| Class representing a generic rotation object. More... |
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Functions |
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| double | F3DArcSinCos (double dSinus, double dCosinus) |
| void | F3DLimit (double &io_dVal, double in_dMin, double in_dMax) |
| void | F3DQuatToMat (const CSIBCQuaterniond &in_quat, CSIBCRotMatd &out_mat) |
| void | F3DMatToQuat (const CSIBCRotMatd &in_mat, CSIBCQuaterniond &out_quat) |
| void | F3DEulerToQuat (const CSIBCVector3Dd &in_vct, CSIBCQuaterniond &out_quat) |
| void | F3DEulerToMat (const CSIBCVector3Dd &in_vct, CSIBCRotMatd &out_mat) |
| void | F3DMatToEuler (const CSIBCRotMatd &in_mat, CSIBCVector3Dd &out_vct) |
| void | F3DMatToEulerUsingTarget (const CSIBCRotMatd &in_mat, CSIBCVector3Dd &inout_vct) |
| void | F3DQuatToAxisAngle (const CSIBCQuaterniond &in_quat, CSIBCVector3Dd &out_vctAxis, double &out_dAngle) |
| void | F3DAxisAngleToQuat (const CSIBCVector3Dd &in_vctAxis, const double &in_dAngle, CSIBCQuaterniond &out_quat) |
| double | F3DBoundAngleInMinus2PITo2PI (double in_dDesiredAngle) |
| void | F3DBoundAngleInZeroToTwoPI (double &in_dAngle) |
| void | F3DBoundAngleInMinusPIToPI (double &in_dAngle) |
| double | F3DGetUnboundedAngle (double in_dDesiredAngle, double in_dRefAngle) |
| void | F3DBoundAnglesInMatrixInMinus2PITo2PI (CSIBCMatrixMNd &io_matMN, int in_nFirstRow, int in_nLastRow) |
| double | F3DGetClosestAngle (double in_dAngle, double in_dFirstAngle, double in_dSecondAngle) |
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