As of Crosswalk v3.2, this template is not fully supported.
Encapsulates the information from a shader compound port defined inside of a shader compound (see XSI_ShaderCompound).
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This template corresponds to the CSLXSIShaderCompoundPort class. |
6.0 (Crosswalk v3.1)
XSI_ShaderCompoundPort
{
<PortType>,
<Name>,
<DisplayName>,
<PPGMinValue>,
<PPGMaxValue>,
<PPGEnumValues>,
<PPGLayoutVisible>,
<PPGLayoutGroup>,
<PPGLayoutTab>,
<RTLayoutVisible>,
<RTLayoutGroup>,
<Connection>,
<ConnectionPort>
}
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Member name |
Description |
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Specifies which direction in which this compound port is connected. Possible Values: • 0 = Input Port • 1 = Output Port |
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Port name. This is the underlying name of this compound port and will remain the same no matter what changes are made to the Display Name. |
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Display name of the port as it will appear in the Render Tree. |
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Minimum UI Value for the control on the property page. Note: Only supported for simple data types like Scalar, Integer and Boolean. |
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Maximum UI Value for the control on the property page. Note: Only supported for simple data types like Scalar, Integer and Boolean. |
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Formated string representing a list of enum values to display in the combo box. Note: Only supported for simple data types like Scalar, Integer and Boolean. For example: "None,0.0;Medium,0.4;High,1.0;Very High,5.0;" |
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Boolean value allowing you to specify whether or not the UI control of the port should appear on the property page. |
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Specifies a list of property page controls to be grouped together.
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Specifies a list of property page controls to appear on a separate tab
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Boolean value allowing you to specify whether or not the UI control of the port should appear in the Render Tree. |
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Specifies a list of Render Tree ports to be grouped together.
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Autodesk Crosswalk v3.3