Specifies the vertex indices of polygons for normals ("ImplicitNormal"), user normal properties ("User_Normal_Property" and "XSI_UserNormals"), vertex colors, and texture projections.
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As of Crosswalk v2.5 you can also specify how to sort the polygons when importing clusters with the XSI_IndexList template. |
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This template corresponds to the CSLXSIPolygonList class. |
5.0
XSI_PolygonList <polygon-list-name> { <iNbPolygonLists>, "ImplicitNormal",<properties> <material>, <iNbPolygonVertices> <iNbPolygons>, // Vertex indices of polygons: see the examples XSI_IndexList { ... } }
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Member name |
Description |
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iNbPolygonLists |
Number of polygon lists in this template. For example, the template can list the polygons for user normal properties and for texture projections. |
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properties |
A comma-separated list of user normal properties, vertex color properties, and texture projections. |
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iNbPolygonVertices |
Total number of polygon vertices. Polygon vertices are not shared so, for example, a cube that consists of 6 polygons has 24 vertices. |
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iNbPolygons |
Number of polygons. |
Also see the example under XSI_IndexList for an example of how to declare the order of polygons for three polygon clusters.
Example: Including properties
XSI_PolygonList PolyList00 {
4,
"ImplicitNormal","User_Normal_Property","Texture_Projection","Vertex_Color",
"DefaultLib.Scene_Material",
24,
6,
4,
0,0,0,0,0,
2,1,1,1,1,
3,2,2,2,2,
1,3,3,3,3,
4,
0,4,4,4,4,
1,5,5,5,5,
5,6,6,6,6,
4,7,7,7,7,
4,
0,8,8,8,8,
4,9,9,9,9,
6,10,10,10,10,
2,11,11,11,11,
4,
1,12,12,12,12,
3,13,13,13,13,
7,14,14,14,14,
5,15,15,15,15,
4,
2,16,16,16,16,
6,17,17,17,17,
7,18,18,18,18,
3,19,19,19,19,
4,
4,20,20,20,20,
5,21,21,21,21,
7,22,22,22,22,
6,23,23,23,23,
}Autodesk Crosswalk v3.3