Specifies an SRT transformation as three vectors.
Provides a default (or base) transform for an object.
SI_Transform can be used in place of the FrameTransformMatrix (for example, to avoid having to extract the vectors from a transformation matrix).
SI|3D outputs a SI_Transform template when the Transforms option is set to SRT Values. Otherwise, a FrameTransformMatrix template is exported.
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This template corresponds to the CSLTransform class. |
2.0
SI_Transform <SRT | BASEPOSE>-<objectName>
{
<scalX>,<scalY>,<scalZ>,
<rotX>,<rotY>,<rotZ>,
<transX>,<transY>,<transZ>,
}
|
Member |
Type |
Description |
|
scalX, scalY, scalZ |
float |
Scaling vector. |
|
rotX, rotY, rotZ |
float |
Rotation vector. |
|
transX, transY, transZ |
float |
Translation vector. |
Transforms for a simple sphere:
SI_Model MDL-sphere1 { SI_Transform SRT-sphere1 { 1.0,1.0,1.0, 0.0,0.0,0.0, -8.003719,0.0,0.0, } ... }
Transforms for a chain:
SI_Model MDL-chn95 { SI_Transform SRT-chn95 { 1.0,0.998,1.0, 0.0,0.0,0.0, -0.028358,4.070922,0.0, } SI_Transform BASEPOSE-chn95 { 1.0,0.998,1.0, 0.0,0.0,0.0, -0.028358,4.070922,0.0, } ... }
Autodesk Crosswalk v3.3