SI_MeshNormals

Specifies shading normals for polygon vertices.

This template allows you to define shading normal discontinuities at the vertex level, without the need to duplicate the vertices.

Softimage Versions

v1.3/v2.0/v3.0. Made obsolet in v3.5, this template is replaced by SI_Shape, which is nested in the SI_Mesh template.

Members

Member name

Type

Array size

Description

nNormals

int

 

Number of normal vectors defined.

normals

array Vector

nNormals

Normal vector array.

nFaceNormals

int

 

Number of polygon vertex normal indices.

faceNormals

array SI_MeshFace

nFaceNormals

Polygon vertex normal indices (specifies number of normals for each polygon, and then all the normal indices for all the vertices of the polygon).

Example

The mechanism is identical to the SI_MeshTextureCoords template, except that the indices point into a palette of shading normals.



Autodesk Crosswalk v3.3