Specifies shading normals for polygon vertices.
This template allows you to define shading normal discontinuities at the vertex level, without the need to duplicate the vertices.
v1.3/v2.0/v3.0. Made obsolet in v3.5, this template is replaced by SI_Shape, which is nested in the SI_Mesh template.
|
Member name |
Type |
Array size |
Description |
|
nNormals |
int |
|
Number of normal vectors defined. |
|
normals |
array Vector |
nNormals |
Normal vector array. |
|
nFaceNormals |
int |
|
Number of polygon vertex normal indices. |
|
faceNormals |
array SI_MeshFace |
nFaceNormals |
Polygon vertex normal indices (specifies number of normals for each polygon, and then all the normal indices for all the vertices of the polygon). |
The mechanism is identical to the SI_MeshTextureCoords template, except that the indices point into a palette of shading normals.
Autodesk Crosswalk v3.3