CSIBCVector3D Class Reference
General purpose 3D vector class.
More...#include <SIBCVector.h>
List of all members.
Detailed Description
General purpose 3D vector class.
Representation of a 3D vector, defining operations to access, modify and perform calculations on 2D vectors. This class uses single precision floating-point numbers for represent its data, and in its operations. There are seperate similar classes for 2D and 4D vectors, CSIBCVector2D and CSIBCVector4D, respectively, which also use single precision.
Furthermore, there is another set of vector classes which use double precision floating-point numbers, CSIBCVector2Dd, CSIBCVector3Dd and CSIBCVector4Dd for 2D, 3D and 4D vectors respectively. Quaternions represented as 4D vectors are also available in CSIBCQuaternion and CSIBCQuaterniond with single precision and double precision, repspectively.
Constructor & Destructor Documentation
Default constructor. Sets the values of each component of this vector to zero.
Copy constructor. Sets the new vector's component values to be the same as i_vVector.
- Parameters:
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i_vVector |
Vector to use for new vector's component values. |
| CSIBCVector3D |
( |
const SI_Float |
i_fX, |
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const SI_Float |
i_fY, |
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const SI_Float |
i_fZ |
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[inline] |
Constructor. Sets the new vector to have i_fX, i_fY and i_fZ for its X, Y and Z components, respectively.
- Parameters:
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i_fX |
The value for the X component of the new vector. |
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i_fY |
The value for the Y component of the new vector. |
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i_fZ |
The value for the Z component of the new vector. |
Member Function Documentation
| SI_Bool IsAlmostEqualTo |
( |
const CSIBCVector3D & |
i_vVector, |
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const SI_Float |
i_fEpsilon |
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[inline] |
Determines whether this vector and i_vVector are equal to each other, within a threshhold value given by i_fEpsilon.
- Parameters:
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i_vVector |
Vector to compare equality with. |
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i_fEpsilon |
Error range for floating-point comparison. |
- Returns:
- SI_Bool TRUE if the vectors are equal, FALSE otherwise.
- See also:
- CSIBCVector3D::IsOrthogonalTo
CSIBCVector3D::IsNull
CSIBCVector3D::operator==
| SI_Bool IsOrthogonalTo |
( |
const CSIBCVector3D & |
i_vVector |
) |
[inline] |
Determines whether this vector and i_vVector are orthogonal (at 90 degrees to each other). This function uses a floating-point comparison error of SIBCVECTOR_EPS.
- Parameters:
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i_vVector |
The vector to compare orthogonality with. |
- Returns:
- SI_Bool TRUE if the vectors are orthogonal, FALSE otherwise.
- See also:
- CSIBCVector3D::IsAlmostEqualTo
CSIBCVector3D::IsNull
CSIBCVector3D::GetDot
| SI_Bool IsNull |
( |
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const [inline] |
Determines whether the all components of this vector are zero. This function uses a floating-point comparison error of SIBCVECTOR_EPS.
- Returns:
- SI_Bool TRUE if all of the vector's components are zero, FALSE otherwise.
- See also:
- CSIBCVector3D::IsAlmostEqualTo
CSIBCVector3D::IsNull
| SI_Float GetDot |
( |
const CSIBCVector3D & |
i_vVector |
) |
const [inline] |
Computes the dot product between this vector and i_vVector.
- Parameters:
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i_vVector |
Vector to dot-product with this vector. |
- Returns:
- SI_Float Dot product of the two vectors.
- See also:
- CSIBCVector3D::IsOrthogonalTo
| SI_Float GetDistanceFrom |
( |
const CSIBCVector3D & |
i_vVector |
) |
const [inline] |
Returns the distance between this vector and i_vVector.
- Parameters:
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i_vVector |
Vector to determine distance from. |
- Returns:
- SI_Float Distance from this vector to
i_vVector.
- See also:
- CSIBCVector3D::GetLength
| SI_Float GetLength |
( |
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const [inline] |
Returns the length of this vector.
- Returns:
- SI_Float The length of this vector.
- See also:
- CSIBCVector3D::GetSquaredLength
CSIBCVector3D::GetMaxComponent
CSIBCVector3D::GetMinComponent
| SI_Float GetSquaredLength |
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const [inline] |
Returns the squared length of this vector.
- Returns:
- SI_Float The squared length of this vector.
- See also:
- CSIBCVector3D::GetLength
CSIBCVector3D::GetMaxComponent
CSIBCVector3D::GetMinComponent
| SI_Float GetMaxComponent |
( |
SI_Int * |
o_nIndex |
) |
const |
Returns the value and index of the maximum component of this vector.
- Parameters:
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o_nIndex |
Pointer to an SI_Int to hold the value of the index that had the maximum component (0 == X, 1 == Y, 2 == Z). |
- Returns:
- SI_Float The value of the maximum component of this vector.
- See also:
- CSIBCVector3D::Get
| SI_Float GetMinComponent |
( |
SI_Int * |
o_nIndex |
) |
const |
Returns the value and index of the minimum component of this vector.
- Parameters:
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o_nIndex |
Pointer to an SI_Int to hold the value of the index that had the maximum component (0 == X, 1 == Y, 2 == Z). |
- Returns:
- SI_Float The value of the maximum component of this vector.
- See also:
- CSIBCVector3D::Get
| void Get |
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SI_Float * |
o_fX, |
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SI_Float * |
o_fY, |
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SI_Float * |
o_fZ |
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) |
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const [inline] |
Gets the values of the vector components.
- Parameters:
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o_fX |
Pointer to an SI_Float to receive the value of the X component. |
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o_fY |
Pointer to an SI_Float to receive the value of the Y component. |
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o_fZ |
Pointer to an SI_Float to receive the value of the Z component. |
- See also:
- CSIBCVector3D::GetX
CSIBCVector3D::GetY
CSIBCVector3D::GetZ
CSIBCVector3D::GetW
CSIBCVector3D::Set
| SI_Float GetX |
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const [inline] |
Gets the X component of this vector.
- Returns:
- SI_Float The value of the X component of this vector.
- See also:
- CSIBCVector3D::GetY
CSIBCVector3D::GetZ
CSIBCVector3D::GetW
CSIBCVector3D::Get
| SI_Float GetY |
( |
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const [inline] |
Gets the Y component of this vector.
- Returns:
- SI_Float The value of the Y component of this vector.
- See also:
- CSIBCVector3D::GetX
CSIBCVector3D::GetZ
CSIBCVector3D::GetW
CSIBCVector3D::Get
| SI_Float GetZ |
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const [inline] |
Gets the Z component of this vector.
- Returns:
- SI_Float The value of the Z component of this vector.
- See also:
- CSIBCVector3D::GetX
CSIBCVector3D::GetY
CSIBCVector3D::GetW
CSIBCVector3D::Get
| SI_Float GetW |
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const [inline] |
Gets the W component of this vector. This function is used for compatibility with CSIBCVector4D objects, and always returns 1.0f.
- Returns:
- SI_Float The value of the W component of this vector.
- See also:
- CSIBCVector3D::GetX
CSIBCVector3D::GetY
CSIBCVector3D::GetZ
CSIBCVector3D::Get
| CSIBCVector3D & Set |
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SI_Float |
i_fX, |
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SI_Float |
i_fY, |
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SI_Float |
i_fZ |
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[inline] |
Sets the values of the X, Y and Z components of this vector.
- Parameters:
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i_fX |
The new value for the X component of this vector. |
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i_fY |
The new value for the Y component of this vector. |
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i_fZ |
The new value for the Z component of this vector. |
- Returns:
- CSIBCVector3D& Reference to this vector.
- See also:
- CSIBCVector3D::Get
Normalizes the vector to a length of one. If the vector is null, then it is initialized to (1.0f, 0.0f, 0.0f).
- Returns:
- CSIBCVector3D& Reference to this vector.
- See also:
- CSIBCVector3D::SetLength
CSIBCVector3D::GetLength
Sets this vector to null. (Components equal 0.0f).
- Returns:
- CSIBCVector3D& Reference to this vector.
- See also:
- CSIBCVector3D::IsNull
CSIBCVector3D::Set
Sets the length of this vector to be i_fLength. If the vector is null (See CSIBCVector3D::IsNull), then the vector is unchanged.
- Parameters:
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i_fLength |
New length of the vector. |
- Returns:
- CSIBCVector3D& Reference to this vector.
- See also:
- CSIBCVector3D::GetLength
CSIBCVector3D::Set
Sets this vector to be the cross product of this vector and i_vVector.
- Parameters:
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i_vVector |
The vector to cross this vector with. |
- Returns:
- CSIBCVector3D& Reference to this vector.
- See also:
- CSIBCVector3D::CrossProduct
Sets all the components of this vector to be the negatives of their current values.
- Returns:
- CSIBCVector3D& Reference to this vector.
- See also:
- CSIBCVector3D::Set
Adds this vector to i_vVector, and stores the result in this vector.
- Parameters:
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i_vVector |
The vector to add to this vector. |
- Returns:
- CSIBCVector3D& Reference to this vector.
- See also:
- CSIBCVector3D::Sub
Subtracts i_vVector from this vector, and stores the result in this vector.
- Parameters:
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i_vVector |
The vector to subtract from this vector. |
- Returns:
- CSIBCVector3D& Reference to this vector.
- See also:
- CSIBCVector3D::Add
Scales all components of this vector by i_fScale.
- Parameters:
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i_fScale |
The amount to scale each of the components of this vector by. |
- Returns:
- CSIBCVector3D& Reference to this vector.
- See also:
- CSIBCVector3D::Scale(CSIBCVector3D&, const SI_Float)
CSIBCVector3D::operator*
CSIBCVector3D::SetLength
Scales all components of this vector by i_fScale, and stores the result in o_vDest.
- Parameters:
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o_vDest |
Vector to receive the scaled vector. |
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i_fScale |
The amount to scale each component of this vector. |
- Returns:
- CSIBCVector3D& Reference to this vector.
Multiplies each component in this vector by its corresponding component in i_vVector. The result is stored in this vector.
- Parameters:
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i_vVector |
Vector to multiply components with this vector. |
- Returns:
- CSIBCVector3D& Reference to this vector
- See also:
- CSIBCVector3D::DivComp
CSIBCVector3D::CrossProduct
CSIBCVector3D::SetCross
Divides each component in this vector by its corresponding component in i_vVector. The result is stored in this vector.
- Parameters:
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i_vVector |
Vector to divide components with this vector. |
- Returns:
- CSIBCVector3D& Reference to this vector.
- See also:
- CSIBCVector3D::operator/
CSIBCVector3D::MulComp
Computes the cross product between this vector and i_vVector. The operation is as follows: Vout = Vthis x Vin.
- Parameters:
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i_vVector |
Vector to find the cross product with. |
- Returns:
- CSIBCVector3D The result of the cross product.
- See also:
- CSIBCVector3D::SetCross
| void ScaleAndAdd |
( |
CSIBCVector3D & |
io_vDest, |
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const SI_Float |
i_fScale |
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[inline] |
Scales the components of this vector by i_fScale, and add the result to the io_vDest vector. The result is stored in io_vDest.
- Parameters:
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io_vDest |
Vector to add to this scale vector. Holds the results of this operation. |
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i_fScale |
The amount to scale each component of this vector (before addition). |
- See also:
- CSIBCVector3D::Add
CSIBCVector3D::Scale
| SI_Bool operator== |
( |
const CSIBCVector3D & |
i_vVector |
) |
const [inline] |
Determines whether this vector and i_vVector are equal. Note that this function does not use any floating-point comparison error, thus the two vectors must be exactly the same.
- Parameters:
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i_vVector |
Vector to compare equality with. |
- Returns:
- SI_Bool TRUE if the vectors are equal, FALSE otherwise.
- See also:
- CSIBCVector3D::IsAlmostEqualTo
CSIBCVector3D::operator!=
| SI_Bool operator!= |
( |
const CSIBCVector3D & |
i_vVector |
) |
const [inline] |
Determines whether this vector and i_vVector are not-equal. Note that this function does not use any floating-point comparison error, thus the two vectors must be exactly the same for a FALSE return value.
- Parameters:
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i_vVector |
Vector to compare inequality with. |
- Returns:
- SI_Bool TRUE if the vectors are not equal, FALSE otherwise.
- See also:
- CSIBCVector3D::IsAlmostEqualTo
CSIBCVector3D::operator==
Computes the vector addition between this vector and i_vVector.
- Parameters:
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i_vVector |
The vector to add this vector with. |
- Returns:
- CSIBCVector3D The result of the addition.
- See also:
- CSIBCVector3D::Add
CSIBCVector3D::operator+(const SI_Float&)
CSIBCVector3D::operator-(const CSIBCVector3D&)
CSIBCVector3D::operator-(const SI_Float&)
| CSIBCVector3D operator+ |
( |
const SI_Float & |
i_fFloat |
) |
const [inline] |
Computes the vector resulting from adding a constant value, i_fFloat, to each component of this vector.
- Parameters:
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i_fFloat |
The amount to add to each component of this vector. |
- Returns:
- CSIBCVector3D The result of the addition.
- See also:
- CSIBCVector3D::Add
CSIBCVector3D::operator+(const CSIBCVector3D&)
CSIBCVector3D::operator-(const CSIBCVector3D&)
CSIBCVector3D::operator-(const SI_Float&)
Computes the vector subtraction of i_vVector from this vector.
- Parameters:
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i_vVector |
The vector to subtract from this vector. |
- Returns:
- CSIBCVector3D The result of the subtraction.
- See also:
- CSIBCVector3D::Sub
CSIBCVector3D::operator-(const SI_Float&)
CSIBCVector3D::operator+(const CSIBCVector3D &)
CSIBCVector3D::operator+(const SI_Float&)
| CSIBCVector3D operator- |
( |
const SI_Float & |
i_fFloat |
) |
const [inline] |
Computes the vector resulting from subtracting a constant value, i_fFloat, from each component of this vector.
- Parameters:
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i_fFloat |
The amount to subtract from each component of this vector. |
- Returns:
- CSIBCVector3D The result of the subtraction.
- See also:
- CSIBCVector3D::Sub
CSIBCVector3D::operator-(const CSIBCVector3D&)
CSIBCVector3D::operator+(const SI_Float&)
CSIBCVector3D::operator+(const CSIBCVector3D&)
Divides each component in this vector by its corresponding component in i_vVector.
- Parameters:
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i_vVector |
Vector to divide components with this vector. |
- Returns:
- CSIBCVector3D The result of the divisions.
- See also:
- CSIBCVector3D::DivComp
| CSIBCVector3D operator * |
( |
const SI_Float |
i_fFloat |
) |
const [inline] |
Multiplies each component of this vector by i_fFloat.
- Parameters:
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i_fFloat |
The amount to scale each component of this vector by. |
- Returns:
- CSIBCVector3D The result of the scaling.
- See also:
- CSIBCVector3D::Scale
CSIBCVector3D::MulComp
Outputs the memory location of this object, and the values of each of its components.
- See also:
- SIBCVector3D::Get
Member Data Documentation
The X component of this vector.
The Y component of this vector.
The Z component of this vector.
The documentation for this class was generated from the following file: