00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012 #ifndef _SEMANTICLAYER_H
00013 #define _SEMANTICLAYER_H
00014
00015
00016 #if defined(_WIN32) || defined(_WIN32_WCE) || defined (_XBOX)
00017 #pragma warning( disable : 4786 )
00018 #endif
00019
00020
00021 #include <SIBCVector4Dd.h>
00022 #include "Template.h"
00023 #include "Action.h"
00024 #include "ActionClip.h"
00025 #include "Ambience.h"
00026 #include "Angle.h"
00027 #include "Primitive.h"
00028 #include "Camera.h"
00029 #include "Cluster.h"
00030 #include "Constraint.h"
00031 #include "CoordinateSystem.h"
00032 #include "CurveList.h"
00033 #include "CustomPSet.h"
00034 #include "Envelope.h"
00035 #include "EnvelopeList.h"
00036 #include "Extrapolation.h"
00037 #include "BaseFCurve.h"
00038 #include "FCurve.h"
00039 #include "FileInfo.h"
00040 #include "SceneInfo.h"
00041 #include "Fog.h"
00042 #include "Geometry.h"
00043 #include "GlobalMaterial.h"
00044 #include "IK.h"
00045 #include "IKEffector.h"
00046 #include "IKJoint.h"
00047 #include "IKRoot.h"
00048 #include "ImageClip.h"
00049 #include "Instance.h"
00050 #include "Light.h"
00051 #include "Material.h"
00052 #include "MaterialLibrary.h"
00053 #include "Mesh.h"
00054 #include "Mixer.h"
00055 #include "Model.h"
00056 #include "Null.h"
00057 #include "NurbsCurve.h"
00058 #include "NurbsSurface.h"
00059 #include "PatchSurface.h"
00060 #include "PolygonList.h"
00061 #include "Scene.h"
00062 #include "BaseShape.h"
00063 #include "ShapeAnimation.h"
00064 #include "StaticValue.h"
00065 #include "SurfaceMesh.h"
00066 #include "Texture2D.h"
00067 #include "TimeControl.h"
00068 #include "Track.h"
00069 #include "Transform.h"
00070 #include "TriangleList.h"
00071 #include "TriangleStrip.h"
00072 #include "TriangleStripList.h"
00073 #include "Visibility.h"
00074 #include "XSIMaterial.h"
00075 #include "XSIShader.h"
00076 #include "ShaderInstanceData.h"
00077 #include "ConnectionPoint.h"
00078 #include "ShaderConnectionPoint.h"
00079 #include "PointLight.h"
00080 #include "InfiniteLight.h"
00081 #include "DirectionalLight.h"
00082 #include "SpotLight.h"
00083 #include "ActionFCurve.h"
00084 #include "VariantParameter.h"
00085 #include "UVCoordArray.h"
00086 #include "Shape.h"
00087 #include "Shape_35.h"
00088 #include "XSIImageLibrary.h"
00089 #include "XSIImage.h"
00090 #include "XSIImageData.h"
00091 #include "XSIImageFX.h"
00092 #include "LightInfo.h"
00093 #include "XSIMaterialInfo.h"
00094 #include "XSINurbsProjectionList.h"
00095 #include "XSINurbsTrimList.h"
00096 #include "CustomParamInfo.h"
00097 #include "FXTree.h"
00098 #include "FXNode.h"
00099 #include "FXNodeConnection.h"
00100 #include "XSIUserData.h"
00101 #include "XSIUserDataList.h"
00102 #include "XSIVertexList.h"
00103 #include "XSITriangleList.h"
00104 #include "XSIPolygonList.h"
00105 #include "XSIShape.h"
00106 #include "XSITriangleStripList.h"
00107 #include "XSISubComponentList.h"
00108 #include "XSISubComponentAttributeList.h"
00109 #include "XSIMesh.h"
00110 #include "XSIGeometry.h"
00111 #include "XSIShapeAnimation.h"
00112 #include "XSIShapeReference.h"
00113 #include "XSIShaderMultiPortConnection.h"
00114 #include "XSIImageFX2.h"
00115 #include "XSICameraFocalLength.h"
00116 #include "XSITextureLayer.h"
00117 #include "XSITextureLayerPort.h"
00118 #include "XSIUserKeyword.h"
00119 #include "XSIClipToParent.h"
00120 #include "XSIShaderCompound.h"
00121 #include "XSIShaderCompoundPort.h"
00122
00123 #endif