Defines a Autodesk Softimage material. This template contains the list of connections and the name of the sources (if connected).
This new material template is closer to the Softimage conceptual model. In Softimage, a material is essentially a placeholder for shaders. So now there is an entity that is a placeholder for both realtime and mental ray shaders in the dotXSI file format as well.
See also XSI_MaterialInfo.
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This template corresponds to the CSLXSIMaterial class. |
SI|3D does not export this template. See SI_Material for the corresponding 3D template.
3.5
XSI_Material <material name> { <cnx_number>, <cnx_name>, <cnx_source>, // for each connection XSI_Shader { ... // usually contains one or more XSI_Shader // templates } XSI_TextureLayer // for each texture layer XSI_ShaderMultiPortConnection // for each connection with a multi-output shader XSI_UserKeyword }
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Member name |
Description |
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cnx_number |
Number of connections (that is, <cnx_name, <cnx_source> pairs) listed in this template |
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cnx_name |
Name of connection |
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cnx_source |
Name of connection source |
In the example below, the material’s surface, shadow and photon ports connect to a shader called Phong:
XSI_Material sphere
{
10,
"surface","Phong",
"volume","",
"environment","",
"contour","",
"displacement","",
"shadow","Phong",
"Photon","Phong",
"PhotonVolume","",
"normal","",
"RealTime","",
...
}Autodesk Crosswalk v3.2