This template supplements the information in the SI_Light template. It includes falloff, shadows, and photon information.
All parameters but <mode> are animatable. Fcurve names are:
• FALLOFF_ACTIVE
• FALLOFF_START
• FALLOFF_END
• SHADOWS_ENABLED
• UMBRA
• LIGHT_AS_ENERGY
• ENERGY_FACTOR
• INTENSITY
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SI|3D ignores this template. |
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This template corresponds to the CSLLightInfo class. |
3.6
SI_LightInfo { <falloff active>, // attenuation <mode>, // 0- Linear // 1 - Use Exponent type <start>, <end>, <shadows active>, // shadows <umbra>, // 0 - 1, .75 default <useLight as energy>, // True or false <photon factor>, // 0 - 100000, default .75 <Intensity> }
SI_Light Infinite { 3, 0.186000, 0.729000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, SI_FCurve { "Infinite", "COLOR-R", "CUBIC", 1, 5, 1, 1.000000,1.000000,0.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "COLOR-G", "CUBIC", 1, 5, 1, 1.000000,1.000000,0.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "COLOR-B", "CUBIC", 1, 5, 1, 1.000000,1.000000,0.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "SPREAD", "CUBIC", 1, 5, 1, 1.000000,5.000000,0.000000,0.000000,0.000000,0.000000, } SI_LightInfo { 1, 1, 217.917999, 1138.015015, 1, 0.487000, 1, 13317.191406, 0.395000 } SI_FCurve { "Infinite", "FALLOFF_ACTIVE", "CONSTANT", 1, 1, 2, 1.000000,0.000000, 100.000000,0.000000, } SI_FCurve { "Infinite", "FALLOFF_START", "CUBIC", 1, 5, 2, 1.000000,1.000000,0.000000,0.000000,33.000000,0.000000, 100.000000,217.917999,-33.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "FALLOFF_END", "CUBIC", 1, 5, 2, 1.000000,100.000000,0.000000,0.000000,33.000000,0.000000, 100.000000,1138.015015,-33.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "SHADOWS_ENABLED", "CONSTANT", 1, 1, 2, 1.000000,0.000000, 100.000000,0.000000, } SI_FCurve { "Infinite", "UMBRA", "CUBIC", 1, 5, 2, 1.000000,0.750000,0.000000,0.000000,33.000000,0.000000, 100.000000,0.487000,-33.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "LIGHT_AS_ENERGY", "CONSTANT", 1, 1, 2, 1.000000,0.000000, 100.000000,0.000000, } SI_FCurve { "Infinite", "ENERGY_FACTOR", "CUBIC", 1, 5, 2, 1.000000,0.750000,0.000000,0.000000,33.000000,0.000000, 100.000000,13317.191406,-33.000000,0.000000,0.000000,0.000000, } SI_FCurve { "Infinite", "INTENSITY", "CUBIC", 1, 5, 2, 1.000000,0.750000,0.000000,0.000000,33.000000,0.000000, 100.000000,0.395000,-33.000000,0.000000,0.000000,0.000000, } } }
Autodesk Crosswalk v3.2