Defines a set of animation keys. This template allows the expression of rotations using Euler transformations.
v1.3 Made obsolete in v2.0.
|
Member name |
Type |
Array size |
Description |
|
keyType |
int |
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0 = quaternion rotations 1 = scaling 2 = translation 3 = Euler rotations |
|
nKeys |
int |
|
|
|
keys |
array TimedFloatKeys |
nKeys |
|
SI_Angle { 0; // Angles expressed in degrees } Frame frm-cube3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh cube3 { ... MeshMaterialList { ... SI_Material { ... } } SI_MeshNormals { ... } } } AnimationSet { Animation anim-cube3 { {frm-cube3} SI_AnimationKey { 3; // Euler rotation 80; // 80 animation keys; values in degrees // (see SI_Angle) // Animation keys: 1; 3; 0.000000, 0.000000, 0.000000;;, 2; 3; -0.275021, 0.000000, 0.000000;;, // ... 100; 3; 63.095589, -43.543098, 0.000000;;; } } }
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