CSIBCMatrix4x4 Class Reference

Class representing matricies with 4 rows, and 4 columns. More...

#include <SIBCMatrix.h>

List of all members.

Public Member Functions

  CSIBCMatrix4x4 ()
  CSIBCMatrix4x4 (const CSIBCMatrix4x4 &i_Matrix)
  CSIBCMatrix4x4 (SI_Float *i_pMatrix)
SI_Error  Set (const CSIBCMatrix4x4 &i_Matrix)
SI_Error  Set (const SI_Float *i_pMatrix)
SI_Error  Set (const SI_Byte i_bIndex, SI_Float i_fValue)
SI_Error  Set (const SI_Byte i_Column, const SI_Byte i_Row, const SI_Float i_fValue)
void  SetToScale (const CSIBCVector3D &i_vScale)
void  SetToRotation (const CSIBCVector3D &i_vEuler)
void  SetToRotation (const SI_Float angl, const CSIBCVector3D &axis)
void  SetToTranslation (const CSIBCVector3D &i_vTrans)
void  SetTransforms (const CSIBCVector3D &scale, const CSIBCVector3D &rot, const CSIBCVector3D &trans)
void  SetScaling (const CSIBCVector3D &i_vScaling)
void  SetRotation (const CSIBCVector3D &i_vRot)
void  SetRotation (const CSIBCMatrix4x4 &i_mMatrix)
void  SetOrientation (const CSIBCVector3D &x_axis, const CSIBCVector3D &y_axis, const CSIBCVector3D &z_axis)
void  SetTranslation (const CSIBCVector3D &i_vTrans)
SI_Error  Get (SI_Float *o_pMatrix) const
SI_Error  Get (CSIBCMatrix4x4 &o_mMatrix) const
SI_Float  Get (const SI_Byte i_bIndex) const
SI_Float  Get (const SI_Byte i_Column, const SI_Byte i_Row) const
void  GetScaling (CSIBCVector3D &o_vScale) const
void  GetRotation (CSIBCVector3D &o_vRot) const
void  GetOrientation (CSIBCVector3D &x_axis, CSIBCVector3D &y_axis, CSIBCVector3D &z_axis) const
void  GetTranslation (CSIBCVector3D &o_vTrans) const
void  GetTransforms (CSIBCVector3D &scale, CSIBCVector3D &rot, CSIBCVector3D &trans)
SI_Bool  IsIdentity ()
SI_Bool  GetInverse (CSIBCMatrix4x4 &o_mMatrix)
CSIBCMatrix4x4 Normalize ()
CSIBCMatrix4x4 SetNull ()
CSIBCMatrix4x4 SetIdentity ()
CSIBCMatrix4x4 Transpose ()
void  ColumnMajor (SI_Float *o_pMatrix)
void  RowMajor (SI_Float *)
SI_Float *  Raw ()
SI_Matrix GetSIMatrix ()
void  LookAt (const CSIBCVector3D &pos, const CSIBCVector3D &target, const CSIBCVector3D &up, const SI_Float roll)
void  Ortho (const SI_Float left, const SI_Float right, const SI_Float top, const SI_Float bottom, const SI_Float nearPlane, const SI_Float farPlane)
void  Perspective (const SI_Float nearPlane, const SI_Float farPlane, const SI_Float fov, const SI_Float aspect)
void  PerspectiveAlt (const SI_Float nearPlane, const SI_Float farPlane, const SI_Float fov, const SI_Float aspect)
SI_Bool  AlignAxes (CSIBCVector3D *x_vec, CSIBCVector3D *xy_vec)
SI_Bool  AlignRoll (SI_Float in_Roll, CSIBCVector3D *in_pVector)
CSIBCMatrix4x4 Multiply (CSIBCMatrix4x4 &i_mMatrix)
SI_Error  Multiply (CSIBCMatrix4x4 &i_mMatrix, CSIBCMatrix4x4 &result)
CSIBCMatrix4x4 Multiply4x3 (const CSIBCMatrix4x4 &i_mMatrix)
SI_Error  Multiply4x3 (const CSIBCMatrix4x4 &i_mMatrix, CSIBCMatrix4x4 &result) const
CSIBCVector4D  Multiply (const CSIBCVector2D &i_vVector) const
CSIBCVector4D  Multiply (const CSIBCVector3D &i_vVector)
CSIBCVector4D  Multiply (const CSIBCVector4D &i_vVector)
void  Multiply (CSIBCVector3D &i_vResult, const CSIBCVector3D &i_vVector)
void  MultiplyLeft (CSIBCVector3D &i_vResult, const CSIBCVector3D &i_vVector) const
CSIBCMatrix4x4  operator * (CSIBCMatrix4x4 &i_mMatrix)
CSIBCVector4D  operator * (CSIBCVector2D &i_vVector)
CSIBCVector4D  operator * (CSIBCVector3D &i_vVector)
CSIBCVector4D  operator * (CSIBCVector4D &i_vVector)
CSIBCMatrix4x4 operator= (const CSIBCMatrix4x4 &i_mMatrix)
CSIBCMatrix4x4 operator+= (const CSIBCMatrix4x4 &i_mMatrix)
SI_Error  Dump ()
SI_Error  SelfTest ()


Detailed Description

Class representing matricies with 4 rows, and 4 columns.

CSIBCMatrix4x4 objects store values in column-major order (the form which C/C++ stores them). In fact, the data values for the matrix stored within the object are represented with a SI_Matrix, which is a typedef for a 4x4 C matrix (this is true except on the Playstation 2). Special optimizations for this class are made on the Playstation 2 to use the VU processor.

This class uses double precision floating point numbers to store element values. There exists three other matrix classes, CSIBCMatrix44d, CSIBCMatrix33d and CSIBCMatrixMNd. They are used to represent 4x4 matricies with double precision floating-point numbers, 3x3 matricies with double precision floating-point numbers, and MxN matricies with double precision floating-point numbers, respectively.


Constructor & Destructor Documentation

CSIBCMatrix4x4 (  ) 

Default constructor. Sets the matrix to the identity matrix.

CSIBCMatrix4x4 ( const CSIBCMatrix4x4 i_Matrix  ) 

Copy constructor. Sets the matrix to be identical to the i_Matrix matrix.

Parameters:
i_Matrix  The matrix to copy values for the new matrix from.

CSIBCMatrix4x4 ( SI_Float *  i_pMatrix  ) 

Constructor. Sets the matrix values to those contained in the i_pMatrix array. The array should be in column-major form. That is, [row][column] matches with i_pMatrix[column*4 + row].

Parameters:
i_pMatrix  Array of 16 SI_Float values in column-major form to set the new matrix to.
See also:
CSIBCMatrix4x4::Set(const SI_Float *)


Member Function Documentation

SI_Error Set ( const CSIBCMatrix4x4 i_Matrix  ) 

Sets the values in this matrix to the values in the i_Matrix matrix.

Parameters:
i_Matrix  The matrix to set this matrix's values to.
Returns:
SI_Error Error code indicating the success or failure of this command.
returns: SI_SUCCESS - The matrix was set properly.

SI_Error Set ( const SI_Float *  i_pMatrix  ) 

Sets the matrix values to those contained in the i_pMatrix array. The array should be in column-major form. That is, [row][column] matches with i_pMatrix[column*4 + row].

Parameters:
i_pMatrix  Array of 16 SI_Float values in column-major form to set the matrix to.
Returns:
SI_Error Error code indicating the success or failure of this command.
returns: SI_SUCCESS - The matrix was set properly.

Example:

            SIBCMatrix4x4 * t_mMyMatrix = new SIBCMatrix(); // set to identity

            // Assume that OpenGL is up and running, and get the GL_MODELVIEW matrix.
            GLfloat     t_fModelView[16];
            glGetFloatv(GL_MODELVIEW_MATRIX, t_fModelView);

            // It is stored in column-major form, so we can now set our matrix to the GL_MODELVIEW matrix.
            t_mMyMatrix->Set((SI_Float *)t_fModelView);

            // Same with Direct3D. Assume we have it up and running, and now set our matrix 
            // to the D3DTS_VIEW matrix (v8.1).
            D3DXMATRIX  t_mView;
            m_pDevice->GetTransform(D3DTS_VIEW, &t_mView);
            t_mMyMatrix->Set((SI_Float *)t_mView);

See also:
CSIBCMatrix4x4::CSIBCMatrix4x4(const SI_Float *)

SI_Error Set ( const SI_Byte  i_bIndex,
SI_Float  i_fValue  
)

Sets the value at i_bIndex to i_fValue. The index is a column-major index of the item to set.

Parameters:
i_bIndex  The column-major index of the item to set.
i_fValue  The value to set the element to.
Returns:
SI_Error Error code indicating the success or failure of this command.
returns: SI_SUCCESS - The matrix was set properly.

See also:
CSIBCMatrix4x4::Set(const SI_Byte, const SI_Byte, SI_Float)

CSIBCMatrix4x4::Get(const SI_Byte)

SI_Error Set ( const SI_Byte  i_Column,
const SI_Byte  i_Row,
const SI_Float  i_fValue  
)

Sets the value at row i_Row and column i_Column to i_fValue.

Parameters:
i_Column  The column of the item to set.
i_Row  The row of the item to set.
i_fValue  The value to set the element to.
Returns:
SI_Error Error code indicating the success or failure of this command.
returns: SI_SUCCESS - The matrix was set properly.

See also:
CSIBCMatrix4x4::Set(const SI_Byte, SI_Float)

CSIBCMatrix4x4::Get(const SI_Byte, const SI_Byte)

void SetToScale ( const CSIBCVector3D i_vScale  ) 

Sets this matrix to a scaling matrix, whose X, Y and Z values are obtained from the X, Y and Z components of the i_vScale vector. This function replaces the current matrix.

Parameters:
i_vScale  The vector containing the X, Y and Z scaling factors for the matrix.
See also:
CSIBCMatrix4x4::GetScaling

CSIBCMatrix4x4::SetScaling

CSIBCMatrix4x4::SetTransforms

void SetToRotation ( const CSIBCVector3D i_vEuler  ) 

Sets this matrix to a rotation matrix, determined by the euler angles supplied in i_vEuler vector. The euler angle convention used is the "xyz" convention (better known as the pitch-roll-yaw angles). This function replaces the current matrix.

Parameters:
i_vEuler  The euler angles to compute the values for this matrix. X is 'pitch', Y is 'roll' and Z is 'yaw'.
See also:
CSIBCMatrix4x4::SetRotation

CSIBCMatrix4x4::GetRotation

CSIBCMatrix4x4::SetTransforms

void SetToRotation ( const SI_Float  angl,
const CSIBCVector3D axis  
)

Sets this matrix to a rotation matrix, determined by a counter-clockwise rotation of angl radians, about an axis axis. This function replaces the current matrix.

Parameters:
angl  The angle of counter-clockwise rotation (in radians) about the axis.
axis  The vector representing the axis in which to rotate about.

void SetToTranslation ( const CSIBCVector3D i_vTrans  ) 

Sets this matrix to a translation matrix, determined by the vector i_vTrans, containing the amount of translation in each axis. This function replaces the current matrix.

Parameters:
i_vTrans  Vector containing translations.

void SetTransforms ( const CSIBCVector3D scale,
const CSIBCVector3D rot,
const CSIBCVector3D trans  
)

Sets this matrix with euler rotation, scale, and translation transformations produced from the rot, scale, and trans vectors respectively. This function sets the current matrix to a rotation matrix with the rot parameter (equivalent to what gets produced from CSIBCMatrix4x4::SetToRotation), then applies a scaling to the matrix, and then applies the transformation. However, it is not the equivalent of matrix multiplication, the translation is not scaled. This function replaces the current matrix.

Parameters:
scale  Vector representing the scaling in the X, Y and Z directions.
rot  Vector representing the euler rotation angles (pitch, roll, yaw).
trans  Vector representing the translations in the X, Y and Z directions.
Example:
            CSIBCMatrix4x4  t_mMatrix1, t_mMatrix2, t_mMatrix3, t_mMatrixProd, t_mMatrixTransforms;
            CSIBCVector3D   t_vScale, t_vRot, t_vTrans;

            t_vScale    = CSIBCVector3D(2.0f, 4.0f, 1.0f);          // scale 2x in X, 4x in Y, and 1x in Z.
            t_vRot      = CSIBCVector3D(M_PI_4, M_PI_4, M_PI_4);    // pitch and roll of 45deg, 180deg heading.
            t_vTrans    = CSIBCVector3D(10.0f, -10.0f, 5.0f);       // translation of 10.0f, -10.0f, 5.0f in X, Y, Z respectively.

            // Do the 'SetTo...' command for each of three transformation types, and multiply the results.
            t_mMatrix1.SetToRotation(t_vRot);
            t_mMatrix2.SetToScale(t_vScale);
            t_mMatrix3.SetToTranslation(t_vTrans);
            t_mMatrixProd = t_mMatrix1 * t_mMatrix2 * t_mMatrix3;

            // Now do the 'all-in-one' on another matrix, using the same inputs.
            t_mMatrixTransforms.SetTransforms(t_vScale, t_vRot, t_vTrans);

            // Notice that these matricies are not equal

See also:
CSIBCMatrix4x4::SetToRotation

CSIBCMatrix4x4::SetToScale

CSIBCMatrix4x4::SetToTranslation

void SetScaling ( const CSIBCVector3D i_vScaling  ) 

Sets the scaling factor in X, Y and Z directions, using the values from the corresponding components in the i_vScaling vector. This function first normalizes the scaling of the current matrix, and then scales the matrix by the given amount.

Parameters:
i_vScaling  Vector representing the desired scaling in X, Y and Z.
Example:
            CSIBCMatrix4x4      t_mMatrix1, t_mMatrix2;
            CSIBCVector3D       t_vScaling;
            
            // Create two identical scaling matricies.
            t_vScaling = CSIBCVector3D(5.0f, 10.0f, 0.5f);
            t_mMatrix1.SetToScale(t_vScaling);
            t_mMatrix2.SetToScale(t_vScaling);

            // Now use SetScaling on one, with the same scale vector.
            t_mMatrix1.SetScaling(t_vScaling);

            // Notice that t_mMatrix1 == t_mMatrix2, because SetScaling normalizes scaling.

See also:
CSIBCMatrix4x4::SetToScale

CSIBCMatrix4x4::GetScaling

void SetRotation ( const CSIBCVector3D i_vRot  ) 

Sets the rotation in the matrix to the euler rotation given by the angles in i_vRot (as pitch-roll-yaw). The scaling and transformation of the matrix are kept constant. For more efficiency, if a rotation matrix has already been computed, use CSIBCMatrix4x4::SetRotation( const CSIBCMatrix4x4 &).

Parameters:
i_vRot  The euler rotation angles to set the rotation of this matrix to (as pitch-roll-yaw angles).
Example:
            CSIBCMatrix4x4      t_mMatrix;
            CSIBCVector3D       t_vTrans, t_vScale, t_vRot;
            CSIBCVector3D       t_vTrans2, t_vScale2, t_vRot2;
            
            // Set the components of the matrix.
            t_vTrans = CSIBCVector3D(1.5f, 2.5f, 0.25f);
            t_vScale = CSIBCVector3D(500.0f, 0.01f, 500.0f);
            t_vRot   = CSIBCVector3D(M_PI_4, M_PI_4, M_PI_4);
            t_mMatrix.SetTransforms(t_vScale, t_vRot, t_vTrans);

            // Now set the rotation to a different value..
            t_vRot = CSIBCVector3D(M_PI, M_PI_4, M_PI);
            t_mMatrix.SetRotation(t_vRot);

            // Notice that the scaling and translation components are the same.
            t_mMatrix.GetTransforms(t_vScale2, t_vRot2, t_vTrans2);
            printf("t_vScale == t_vScale2 = %s\n", (t_vScale == t_vScale2) ? "TRUE", "FALSE);
            printf("t_vRot == t_vRot2 = %s\n", (t_vRot == t_vRot2) ? "TRUE", "FALSE);
            printf("t_vTrans == t_vTrans2 = %s\n", (t_vTrans == t_vTrans2) ? "TRUE", "FALSE);

See also:
CSIBCMatrix4x4::SetRotation(const CSIBCMatrix4x4 &)

CSIBCMatrix4x4::GetRotation

CSIBCMatrix4x4::GetTransforms

CSIBCMatrix4x4::SetToRotation

void SetRotation ( const CSIBCMatrix4x4 i_mMatrix  ) 

Sets the rotation in the matrix to the rotation given by the rotation matrixin i_mMatrix. The scaling and transformation of the matrix are kept constant. This function is more efficient than its counterpart, CSIBCMatrix4x4::SetRotation( const CSIBCVector3D &), if a rotation matrix has already been computed.

Parameters:
i_mMatrix  Rotation matrix containing the desired rotation for this matrix.
See also:
CSIBCMatrix4x4::SetRotation( const CSIBCVector3D &)

CSIBCMatrix4x4::SetToRotation

CSIBCMatrix4x4::GetRotation

void SetOrientation ( const CSIBCVector3D x_axis,
const CSIBCVector3D y_axis,
const CSIBCVector3D z_axis  
)

Sets the rotation in the matrix to the rotation defined by the three axes given by the parameters x_axis, y_axis and z_axis. The scaling and translation of the matrix are kept constant. This function is similar in functionality to CSIBCMatrix4x4::SetRotation, with different parameters, and is more efficient than CSIBCMatrix4x4::SetRotation( const CSIBCVector3D &).

Parameters:
x_axis  Normalized vector to use as the x-axis of the desired rotation.
y_axis  Normalized vector to use as the y-axis of the desired rotation.
y_axis  Normalized vector to use as the z-axis of the desired rotation.
See also:
CSIBCMatrix4x4::GetOrientation

CSIBCMatrix4x4::GetRotation

CSIBCMatrix4x4::SetRotation

CSIBCMatrix4x4::SetToRotation

void SetTranslation ( const CSIBCVector3D i_vTrans  ) 

Set the translation in the matrix to the translation in the X, Y and Z directions given by the components of the vector i_vTrans. The scaling and rotation of the matrix is kept constant.

Parameters:
i_vTrans  The vector representing the desired translation in the X, Y and Z directions.
See also:
CSIBCMatrix4x4::GetTranslation

CSIBCMatrix4x4::SetToTranslation

SI_Error Get ( SI_Float *  o_pMatrix  )  const

Retrives the entire matrix into an array of 16 SI_Float values (in column-major order).

Parameters:
o_pMatrix  Allocated array of 16 SI_Float, to receive the matrix values.
Returns:
SI_Error Error code indicating success or failure of function.
returns: SI_SUCCESS - The matrix was obtained successfully.

See also:
CSIBCMatrix4x4::Raw

SI_Error Get ( CSIBCMatrix4x4 o_mMatrix  )  const

Retrives the entire matrix into another CSIBCMatrix4x4 object. The values inside o_mMatrix are overwritten with the values from this matrix.

Parameters:
o_mMatrix  Matrix to receive the values from this matrix.
Returns:
SI_Error Error code indicating success or failure of function.
returns: SI_SUCCESS - The matrix was obtained successfully.

See also:
CSIBCMatrix4x4::operator=

SI_Float Get ( const SI_Byte  i_bIndex  )  const

Gets the value at i_bIndex. The index is a column-major index of the item to get.

Parameters:
i_bIndex  The column-major index of the item to get.
Returns:
SI_Float The value of the item at the given index.
See also:
CSIBCMatrix4x4::Set(const SI_Byte, SI_Float)

SI_Float Get ( const SI_Byte  i_Column,
const SI_Byte  i_Row  
) const

Gets the value at row i_Row and column i_Column.

Parameters:
i_Column  The column of the item to get.
i_Row  The row of the item to get.
Returns:
SI_Float The value of the item at the given index.
See also:
CSIBCMatrix4x4::Set(const SI_Byte, const SI_Byte, const SI_Float)

void GetScaling ( CSIBCVector3D o_vScale  )  const

Retrives the scaling components for this matrix in the X, Y and Z directions.

Parameters:
o_vScale  Vector to receive the scaling components for this matrix.
See also:
CSIBCMatrix4x4::SetScaling

void GetRotation ( CSIBCVector3D o_vRot  )  const

Retrives the euler rotation angles for this matrix (as pitch-roll-yaw angles).

Parameters:
o_vRot  Vector to receive the euler rotation angles for this matrix.
See also:
CSIBCMatrix4x4::SetRotation( const CSIBCVector3D & )

void GetOrientation ( CSIBCVector3D x_axis,
CSIBCVector3D y_axis,
CSIBCVector3D z_axis  
) const

Retrives the orientation axes for the rotation of this matrix.

Parameters:
x_axis  Receives the x-axis of the rotation for this matrix.
y_axis  Receives the y-axis of the rotation for this matrix.
z_axis  Receives the z-axis of the rotation for this matrix.
See also:
CSIBCMatrix4x4::SetOrientation

CSIBCMatrix4x4::GetRotation

void GetTranslation ( CSIBCVector3D o_vTrans  )  const

Retrives the translation for this matrix.

Parameters:
o_vTrans  Receives the translation in the X, Y and Z directions for this matrix.
See also:
CSIBCMatrix4x4::SetTranslation

CSIBCMatrix4x4::SetToTranslation

void GetTransforms ( CSIBCVector3D scale,
CSIBCVector3D rot,
CSIBCVector3D trans  
)

Retrives the scaling, rotation, and translation of the current matrix. This is equivalent to calling CSIBCMatrix4x4::GetScaling, CSIBCMatrix4x4::GetRotation and CSIBCMatrix4x4::GetTranslation, with the corresponding inputs.

Parameters:
scale  Receives the scaling of this matrix in the X, Y and Z directions.
rot  Receives the euler angle rotations of this matrix (in pitch-roll-yaw angles).
trans  Receives the translation of this matrix in the X, Y and Z directions.
See also:
CSIBCMatrix4x4::SetTransforms

CSIBCMatrix4x4::GetScaling

CSIBCMatrix4x4::GetRotation

CSIBCMatrix4x4::GetTranslation

SI_Bool IsIdentity (  ) 

Determines whether this matrix is the identity matrix.

Returns:
SI_Bool TRUE if the matrix is the identity matrix, FALSE otherwise.

SI_Bool GetInverse ( CSIBCMatrix4x4 o_mMatrix  ) 

Computes the inverse of this matrix, and stores it in o_mMatrix. The contents of o_mMatrix are overwritten in this process.

Parameters:
o_mMatrix  Receives the inverse of this matrix.
Returns:
SI_Bool TRUE if the inverse can be computed (o_mMatrix contains the inverse), FALSE otherwise (the contents of o_mMatrix are unchanged).

CSIBCMatrix4x4& Normalize (  ) 

Not implemented.

Returns:
CSIBCMatrix4x4& Reference to this matrix.

CSIBCMatrix4x4& SetNull (  ) 

Sets each value in the matrix to zero.

Returns:
Reference to this matrix.
See also:
CSIBCMatrix4x4::SetIdentity

CSIBCMatrix4x4& SetIdentity (  ) 

Sets the matrix to the identity matrix.

Returns:
Reference to this matrix.
See also:
CSIBCMatrix4x4::IsIdentity

CSIBCMatrix4x4::SetNull

CSIBCMatrix4x4& Transpose (  ) 

Sets this matrix to be the its transpose matrix.

Returns:
Reference to this matrix.

void ColumnMajor ( SI_Float *  o_pMatrix  ) 

Copies the contents of this matrix into the 16 SI_Float array o_pMatrix in column major order. This method is equivalent in functionality to SIBCMatrix4x4::Get(SI_Float *).

Parameters:
o_pMatrix  Array of 16 SI_Float values to receive the contents of this matrix.
See also:
CSIBCMatrix4x4::Get(SI_Float *)

CSIBCMatrix4x4::Raw

CSIBCMatrix4x4::RowMajor

void RowMajor ( SI_Float *   ) 

Copies the contents of this matrix into the 16 SI_Float array o_pMatrix in row major order.

Parameters:
o_pMatrix  Array of 16 SI_Float values to receive the contents of this matrix.
See also:
CSIBCMatrix4x4::ColumnMajor

SI_Float* Raw (  ) 

Returns a pointer to the raw data of the matrix (16 SI_Float values in column major order). The pointer received from this function should not be freed, and modification to the values in the array directly modify this matrix object.

Returns:
SI_Float* Array of 16 SI_Float values containing the contents of this matrix.
See also:
CSIBCMatrix4x4::GetSIMatrix

CSIBCMatrix4x4::ColumnMajor

CSIBCMatrix4x4::Get(SI_Float *)

SI_Matrix* GetSIMatrix (  )  [inline]

Returns a pointer to the SI_Matrix containing the data used internally by this matrix object. The pointer received from this function should not be freed, and modification to the values within directly modify this matrix object.

Returns:
SI_Matrix* Pointer to the SI_Matrix containing the values for this matrix object.

void LookAt ( const CSIBCVector3D pos,
const CSIBCVector3D target,
const CSIBCVector3D up,
const SI_Float  roll  
)

Computes the 'camera' positioning matrix, such that the camera is located at position pos, it pointing at target. The up vector of the camera is given by up, and the camera is rotated about the position-target vector an angle of roll counter-clockwise from the up vector. This call replaces the current matrix.

Parameters:
pos  The desired position of the camera, in world coordinates.
target  The desired interest point of the camera, in world coordinates.
up  The up vector of the camera.
roll  The counter-clockwise roll angle (in degrees) from the up vector about the position-target vector.

void Ortho ( const SI_Float  left,
const SI_Float  right,
const SI_Float  top,
const SI_Float  bottom,
const SI_Float  nearPlane,
const SI_Float  farPlane  
)

Computes an orthogonal projection matrix. This call replaces the current matrix.

Parameters:
left  The left boundary of the viewing plane.
right  The right boundary of the viewing plane.
top  The top boundary of the viewing plane.
bottom  The bottom boundary of the viewing plane.
nearPlane  The distance of the near clipping plane from the viewing position.
farPlane  The distance of the far clipping plane from the viewing position.
See also:
CSIBCMatrix4x4::Perspective

CSIBCMatrix4x4::PerspectiveAlt

void Perspective ( const SI_Float  nearPlane,
const SI_Float  farPlane,
const SI_Float  fov,
const SI_Float  aspect  
)

Computes a perspective projection matrix. This call produces a perspective projection matrix compatible with OpenGL projection matricies. To produce a matrix that it compatible with Direct3D, use CSIBCMatrix4x4::PerspectiveAlt. This call replaces the current matrix.

Parameters:
nearPlane  The distance of the near clipping plane from the viewing position.
farPlane  The distance of the far clipping plane from the viewing position.
fov  The half field-of-view angle in radians. The actual view angle is double this value.
aspect  The aspect ratio (width/height) for the perspective matrix.
See also:
CSIBCMatrix4x4::PerspectiveAlt

CSIBCMatrix4x4::Ortho

void PerspectiveAlt ( const SI_Float  nearPlane,
const SI_Float  farPlane,
const SI_Float  fov,
const SI_Float  aspect  
)

Computes a perspective projection matrix. This call produces a perspective projection matrix compatible with Direct3D projection matricies. To produce a matrix that it compatible with OpenGL, use CSIBCMatrix4x4::Perspective. This call replaces the current matrix.

Parameters:
nearPlane  The distance of the near clipping plane from the viewing position.
farPlane  The distance of the far clipping plane from the viewing position.
fov  The half field-of-view angle in radians. The actual view angle is double this value.
aspect  The aspect ratio (width/height) for the perspective matrix.
See also:
CSIBCMatrix4x4::Perspective

CSIBCMatrix4x4::Ortho

SI_Bool AlignAxes ( CSIBCVector3D x_vec,
CSIBCVector3D xy_vec  
)

Computes a rotation matrix where the x-axis is given by the vector x_vec, the y-axis lies in the plane defined by the x_vec and xy_vec vectors, and the z-axis is the cross-product between x_vec and xy_vec. This call replaces the current matrix.

Parameters:
x_vec  Pointer to the vector to use as the x-axis of the rotation matrix.
xy_vec  Pointer to the vector to define the plane (along with x_vec) in which the y-axis lies.
Returns:
SI_Bool TRUE if the rotation matrix was computed properly, this matrix contains the new rotation matrix. FALSE otherwise, this matrix contains the identity matrix.
See also:
CSIBCMatrix4x4::AlignRoll

SI_Bool AlignRoll ( SI_Float  in_Roll,
CSIBCVector3D in_pVector  
)

Computes a rotation matrix which is pointing along the vector in_pVector, with a roll angle of in_Roll. This call replaces the current matrix.

Parameters:
in_Roll  The roll angle (in radians) for the rotation matrix.
in_pVector  Pointer to the vector defining the desired rotation of the new matrix.
Returns:
SI_Bool Always TRUE.
See also:
CSIBCMatrix4x4::AlignAxes

CSIBCMatrix4x4& Multiply ( CSIBCMatrix4x4 i_mMatrix  ) 

Replaces this matrix with the matrix-product between this matrix and i_mMatrix. This matrix is right-multiplied by the input matrix, thus the operation is as follows: Mthis' = Mthis * Minput.

Parameters:
i_mMatrix  The matrix to multiply this matrix by.
Returns:
CSIBCMatrix4x4& Reference to this matrix.
See also:
CSIBCMatrix4x4::Multiply(CSIBCMatrix4x4&, CSIBCMatrix4x4&)

CSIBCMatrix4x4::operator*(CSIBCMatrix4x4&)

SI_Error Multiply ( CSIBCMatrix4x4 i_mMatrix,
CSIBCMatrix4x4 result  
)

Computes the matrix-product between this matrix and i_mMatrix. This matrix is right-multiplied by the input matrix, thus the operation is as follows: Mout = Mthis * Minput.

Parameters:
i_mMatrix  The matrix to multiply this matrix by.
result  Reference to the matrix to store the multiplication results.
Returns:
SI_Error Error code indicating success or failure of function.
returns: SI_SUCCESS - The matrix was multiplied successfully.

See also:
CSIBCMatrix4x4::Multiply(CSIBCMatrix4x4&)

CSIBCMatrix4x4::operator*(CSIBCMatrix4x4&)

CSIBCMatrix4x4& Multiply4x3 ( const CSIBCMatrix4x4 i_mMatrix  ) 

Replaces this matrix with the matrix-product between this matrix and i_mMatrix. The last column of the matrix is not computed, and is set to (0,0,0,1). This matrix is right-multiplied by the input matrix, thus the operation is as follows: Mthis' = Mthis * Minput.

Parameters:
i_mMatrix  The matrix to multiply this matrix by.
Returns:
CSIBCMatrix4x4& Reference to this matrix.
See also:
CSIBCMatrix4x4::Multiply4x3(const CSIBCMatrix4x4&, CSIBCMatrix4x4&)

CSIBCMatrix4x4::Multiply(CSIBCMatrix4x4 &)

SI_Error Multiply4x3 ( const CSIBCMatrix4x4 i_mMatrix,
CSIBCMatrix4x4 result  
) const

Computes the matrix-product between this matrix and i_mMatrix. The last column of the matrix is not computed, and is set to (0,0,0,1). This matrix is right-multiplied by the input matrix, thus the operation is as follows: Mout = Mthis * Minput.

Parameters:
i_mMatrix  The matrix to multiply this matrix by.
result  Reference to the matrix to store the multiplication results.
Returns:
SI_Error Error code indicating success or failure of function.
returns: SI_SUCCESS - The matrix was multiplied successfully.

See also:
CSIBCMatrix4x4::Multiply4x3(const CSIBCMatrix4x4&)

CSIBCMatrix4x4::Multiply(CSIBCMatrix4x4 &)

CSIBCVector4D Multiply ( const CSIBCVector2D i_vVector  )  const

Computes the matrix-product between this matrix and the row vector i_vVector. The Z and W values of the vector (to make the multiplication possible) are assumed to be 0.0f and 1.0f, respectively. The vector is right-multiplied by this matrix, thus the operation is as follows: Vout = Vin * Mthis.

Parameters:
i_vVector  Row vector to multiply with this matrix.
Returns:
CSIBCVector4D Resultant vector from the multiplication.
See also:
CSIBCMatrix4x4::Multiply(const CSIBCVector3D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector4D&)

CSIBCMatrix4x4::operator*(CSIBCVector2D &)

CSIBCVector4D Multiply ( const CSIBCVector3D i_vVector  ) 

Computes the matrix-product between this matrix and the row vector i_vVector. The W value of the vector (to make the multiplication possible) is assumed to be 1.0f. The vector is right-multiplied by this matrix thus the operation is as follows: Vout = Vin * Mthis.

Parameters:
i_vVector  Row vector to multiply with this matrix.
Returns:
CSIBCVector4D Resultant vector from the multiplication.
See also:
CSIBCMatrix4x4::Multiply(const CSIBCVector2D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector4D&)

CSIBCMatrix4x4::Multiply(CSIBCVector3D&, const CSIBCVector3D&)

CSIBCMatrix4x4::MultiplyLeft

CSIBCMatrix4x4::operator*(CSIBCVector3D&)

CSIBCVector4D Multiply ( const CSIBCVector4D i_vVector  ) 

Computes the matrix-product between this matrix and the row vector i_vVector. The vector is right-multiplied by this matrix thus the operation is as follows: Vout = Vin * Mthis.

Parameters:
i_vVector  Row vector to multiply with this matrix.
Returns:
CSIBCVector4D Resultant vector from the multiplication.
See also:
CSIBCMatrix4x4::Multiply(const CSIBCVector2D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector3D&)

CSIBCMatrix4x4::operator*(CSIBCVector4D&)

void Multiply ( CSIBCVector3D i_vResult,
const CSIBCVector3D i_vVector  
)

Computes the matrix-product between this matrix and the row vector i_vVector. The W value of the vector (to make the multiplication possible) is assumed to be 1.0f. The vector is right-multiplied by this matrix thus the operation is as follows: Vout = Vin * Mthis. Only the X, Y and Z values of the resultant vector are given in the result i_vResult.

Parameters:
i_vVector  Row vector to multiply with this matrix.
i_vResult  Resultant vector from the multiplication.
See also:
CSIBCMatrix4x4::MultiplyLeft

CSIBCMatrix4x4::Multiply(const CSIBCVector2D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector3D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector4D&)

void MultiplyLeft ( CSIBCVector3D i_vResult,
const CSIBCVector3D i_vVector  
) const

Computes the matrix-product between this matrix and the column vector i_vVector. The W value of the vector (to make the multiplication possible) is assumed to be 1.0f. The vector is left-multiplied by this matrix thus the operation is as follows: Vout = Mthis * Vin. Only the X, Y and Z values of the resultant vector are given in the result i_vResult.

Parameters:
i_vVector  Row vector to multiply with this matrix.
i_vResult  Resultant vector from the multiplication.
See also:
CSIBCMatrix4x4::Multiply(CSIBCVector3D&, const CSIBCVector3D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector2D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector3D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector4D&)

CSIBCMatrix4x4 operator * ( CSIBCMatrix4x4 i_mMatrix  ) 

Computes the matrix-product between this matrix and i_mMatrix. This matrix is right-multiplied by the input matrix, thus the operation is as follows: Mout = Mthis * Minput.

Parameters:
i_mMatrix  The matrix to multiply this matrix by.
Returns:
CSIBCMatrix4x4 Resultant of matrix multiplication.
See also:
CSIBCMatrix4x4::Multiply(CSIBCMatrix4x4&, CSIBCMatrix4x4&)

CSIBCMatrix4x4::Multiply(CSIBCMatrix4x4&)

CSIBCVector4D operator * ( CSIBCVector2D i_vVector  ) 

Computes the matrix-product between this matrix and the row vector i_vVector. The Z and W values of the vector (to make the multiplication possible) are assumed to be 0.0f and 1.0f, respectively. The vector is right-multiplied by this matrix, thus the operation is as follows: Vout = Vin * Mthis.

Parameters:
i_vVector  Row vector to multiply with this matrix.
Returns:
CSIBCVector4D Resultant vector from the multiplication.
See also:
CSIBCMatrix4x4::Multiply(const CSIBCVector2D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector3D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector4D&)

CSIBCVector4D operator * ( CSIBCVector3D i_vVector  ) 

Computes the matrix-product between this matrix and the row vector i_vVector. The W value of the vector (to make the multiplication possible) is assumed to be 1.0f. The vector is right-multiplied by this matrix thus the operation is as follows: Vout = Vin * Mthis.

Parameters:
i_vVector  Row vector to multiply with this matrix.
Returns:
CSIBCVector4D Resultant vector from the multiplication.
See also:
CSIBCMatrix4x4::Multiply(const CSIBCVector2D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector3D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector4D&)

CSIBCMatrix4x4::Multiply(CSIBCVector3D&, const CSIBCVector3D&)

CSIBCMatrix4x4::MultiplyLeft

CSIBCVector4D operator * ( CSIBCVector4D i_vVector  ) 

Computes the matrix-product between this matrix and the row vector i_vVector. The vector is right-multiplied by this matrix thus the operation is as follows: Vout = Vin * Mthis.

Parameters:
i_vVector  Row vector to multiply with this matrix.
Returns:
CSIBCVector4D Resultant vector from the multiplication.
See also:
CSIBCMatrix4x4::Multiply(const CSIBCVector2D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector3D&)

CSIBCMatrix4x4::Multiply(const CSIBCVector4D&)

CSIBCMatrix4x4::operator*(CSIBCVector4D&)

CSIBCMatrix4x4& operator= ( const CSIBCMatrix4x4 i_mMatrix  ) 

Assigns the values in i_mMatrix to this matrix.

Parameters:
i_mMatrix  Matrix to copy data from.
Returns:
CSIBCMatrix4x4& Reference to this matrix.
See also:
CSIBCMatrix4x4::Set

CSIBCMatrix4x4::operator+=

CSIBCMatrix4x4& operator+= ( const CSIBCMatrix4x4 i_mMatrix  ) 

Adds this matrix and i_mMatrix and stores the result in this matrix.

Parameters:
i_mMatrix  Matrix to add this matrix to.
Returns:
CSIBCMatrix4x4& Reference to this matrix.
See also:
CSIBCMatrix4x4::operator=

CSIBCMatrix4x4::Multiply

SI_Error Dump (  ) 

Not implemented yet.

Returns:
SI_Error Always SI_SUCCESS.

SI_Error SelfTest (  ) 

Not implemented yet.

Returns:
SI_Error Always SI_SUCCESS.


The documentation for this class was generated from the following file: