New Features

These are the new features and improvements that have been incorporated into the Crosswalk toolset since the last Crosswalk documentation update.

For more details on fixes and changes, see the Crosswalk wiki.

Crosswalk for XSI

Export Options

• The Export options group has been renamed to Exported Data.

• The new options in the Exported Data group allow you to further specify the type of data you want to export:

Materials

When this option is on, all materials defined in the scene are exported, regardless of whether you are actually exporting the entire scene or just a selection.

When this option is off, the Image Clips and Used Materials and Image Clips Only options are no longer available. The reason for this is because when Crosswalk removes all the materials, all the image clips are also removed.

To export all materials (whether they are being used or not) without any image clips, select the Materials checkbox and deselect the Image Clips and the Used Materials and Image Clips Only checkboxes.

To export all used materials only (without any image clips), select the Materials and Used Materials and Image Clips Only checkboxes and deselect the Image Clips checkbox.

To export all materials and all image clips (whether they are being used or not), select the Materials and the Image Clips checkboxes and deselect the Used Materials and Image Clips Only checkbox.

Image Clips

When this option is on, all materials and all image clips defined in the scene are exported, regardless of whether you are actually exporting the entire scene or just a selection.

When this option is off, none of the image clips defined in the scene are exported.

Note that you cannot export image clips only without materials. When the Materials option is off, the Image Clips and Used Materials and Image Clips Only options are no longer available. The reason for this is because when Crosswalk removes all the materials, all the image clips are also removed.

Animation

When the Animation option is on, all animation defined in the scene is exported.

When the Animation option is off, none of the animation defined in the scene is exported. In addition, the Animation > Shapes, Animation Plotting, Animation Resampling, and Action Sources option groups are no longer available.

IK animation is still exported as long as the Preserve IK Chains option is on. If the Preserve IK Chains option is off, the automatic conversion of IK to FK cannot take place because it requires animation plotting (which is not available when the Animation option is disabled).

• The Geometry options group has been renamed Exported Polygon Mesh Data.

• Some of the options in the Exported Polygon Mesh Data group have been renamed to emphasize the fact that they apply only to polygon mesh objects (the generic term geometry has been replaced).

• The new Polygon Meshes option allows you to choose whether or not you want to export the polygon meshes in your scene:

Polygon Meshes (Nulls exported when off)

When the Polygon Meshes option is on, all polygon mesh objects in the scene are exported.

When the Polygon Meshes option is off, none of the polygon mesh objects defined in the scene are exported. Nulls are exported in their place.

The Used Materials and Image Clips Only option is no longer available. This is because when Crosswalk removes all the geometry, all the associated materials and image clips become unused.

In addition, the remaining options in the Exported Polygon Mesh Data group and the Animation > Shapes option group are no longer available.

• The Shapes, Animation Plotting, and Animation Resampling option groups have been moved to their own tab, appropriately named Animation.

• The Exported Data > Animation option is also available on the Animation tab for ease-of-access.

• The new Action Sources options group provides options which allow you to export all action sources in your scene or choose the action sources to export on a per model basis:

Export All Action Sources

When this option is on, all action sources defined in the scene, including their associated action clips and tracks, are exported.

When this option is off, the Models drop-down list becomes available and you can choose to export the actions for a specific model in your scene.

Models

From the Models drop-down list, choose the model whose action sources you want to export.

Note that the Scene_Root appears in the list because it is considered a model, although in most cases it will not have its own Mixer with action sources defined.

Refresh

Updates the items listed in the Action Sources table. Click the Refresh button when you have removed, renamed, or created new actions for the specified model.

Reset All

Selects all the items in the Action Sources table for export.

[action sources table]

Lists the action sources defined in the Mixer folder of the specified model. A checkmark in the Export column indicates that the action will be exported.

Note that if you skip (deselect) even one of the action sources for a given Mixer, none of the action tracks for that Mixer will be exported. In other words, you must export (select) all the actions for a specific model in order to get all of its action tracks exported as well.

 

To export action sources

1. Deselect the Export All Action Sources checkbox.

2. Select from the Models drop-down list the model whose action sources you want to export.

3. In the Export column of the table, select (or deselect) the action sources to be exported.

Newly Supported Scene Elements and Attributes for dotXSI

Element

XSI Export vs. XSI Import

Comments

Spot

Yes

In XSI, when you create a spotlight it always has an interest (null) which is direction constrained to the spotlight. But if you create another light type and then change it to a spotlight, no interest gets created. Crosswalk expects all spotlights to have a properly defined interest. If not, the spotlight’s interest position will be automatically computed based on the spotlight’s rotation.

Keep in mind that this solution does not handle the case where the spotlight’s rotation is animated. You can use the following workaround to avoid this issue:

1. Make the spotlight the child of a null.

2. Set the spotlight’s translation relative to this null (0,0,0).

3. Animate the null in rotation (instead of the spotlight directly) and it will be exported.

Newly Supported Scene Elements and Attributes for COLLADA

Element

XSI Export vs. XSI Import

Comments

Ambient

Yes

Prior to Crosswalk 3.1, ambient lights were imported at the scene origin and converted to point lights.

Envelopes

Yes

Including bind pose matrices and envelope weights.

In addition, Crosswalk adds type="JOINT" on all nodes (envelope deformers) that are a part of a skeleton’s hierarchy. This is done to support applications that rely on the type="JOINT" description to import envelopes/skins properly. This applies only to the export of envelope deformers from Crosswalk.

Newly Supported Scene Elements and Attributes for FBX

Element

FBX Import vs. FBX Export

Comments

UVs

Yes

Exports multiple UV sets. Import supports only one UV coordinate set.

Crosswalk for Maya

Maya to XSI: Newly Supported Scene Elements and Attributes

Element

Maya Export vs. XSI Import

Comments

Shapes

Yes

Maya shape animation export:

• Export All and Export Selection modes are supported.

• The Maya Envelope value is a global scaling factor applied to all the weight values in the blend shape deformer and it can be used to increase or decrease the effects of all the targets at the same time. On export, the Envelope value is baked into the weight function curve. If the Envelope value is animated, the weight function curve is plotted along with the baked-in Envelope value animation.

• Support for blend shapes that use targets whose objects exist in the scene as well as targets whose objects have been deleted from the scene.



Softimage|Crosswalk v3.11