dotXSITemplates3_5.h

00001 //***************************************************************************************
00002 //
00003 // File supervisor: Softimage 3D Games & 3D Bridge team
00004 //
00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved.
00006 //
00007 //***************************************************************************************
00008 
00009 /****************************************************************************************
00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS".
00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE
00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY
00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE .
00016 
00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 
00018 
00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 
00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other
00021 trademarks contained herein are the property of their respective owners. 
00022 ****************************************************************************************/
00023 
00024 #ifndef DOTXSI_35_DEFINED
00025 #define DOTXSI_35_DEFINED
00026 #include "dotXSITemplate.h"
00027 #include "dotXSITemplates3_0.h"
00028 
00029 //***************************************************************************************
00030 // Defines
00031 //***************************************************************************************
00032 #define XSI_MATERIAL_NB_CONNECTIONS     0
00033 #define XSI_MATERIAL_NUM_PARAMS         1
00034 
00035 #define XSI_SHADER_PROGID               0
00036 #define XSI_SHADER_OUTPUT_TYPE          1
00037 #define XSI_SHADER_NB_PARAMETERS        2
00038 #define XSI_SHADER_NB_CONNECTIONS       3
00039 #define XSI_SHADER_NUM_PARAMS           4
00040 
00041 #define XSI_SHADER_INSTANCE_TARGET              0
00042 #define XSI_SHADER_INSTANCE_NB_PARAMETERS       1
00043 #define XSI_SHADER_INSTANCE_DATA_NUM_PARAMS     2
00044 
00045 //***************************************************************************************
00046 // Registration
00047 //***************************************************************************************
00048 extern  TemplateCreation    RegistrationTable35[];
00049 
00059 CdotXSITemplate*    Register_SI_Shape35();
00060 
00065 CdotXSITemplate*    Register_SI_PolygonList35();
00066 
00071 CdotXSITemplate*    Register_SI_TriangleList35();
00072 
00077 CdotXSITemplate*    Register_SI_TriStrip35();
00078 
00082 CdotXSITemplate*    Register_XSI_Material();
00083 
00087 CdotXSITemplate*    Register_XSI_Shader();
00088 
00092 CdotXSITemplate*    Register_XSI_ShaderInstanceData();
00093 
00095 #endif