00001 //*************************************************************************************** 00002 // 00003 // File supervisor: Softimage 3D Games & 3D Bridge team 00004 // 00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved. 00006 // 00007 //*************************************************************************************** 00008 00009 /**************************************************************************************** 00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS". 00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE 00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY 00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN 00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN 00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE . 00016 00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 00018 00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other 00021 trademarks contained herein are the property of their respective owners. 00022 ****************************************************************************************/ 00023 #ifndef _SPOTLIGHT_H 00024 #define _SPOTLIGHT_H 00025 00026 #include "Light.h" 00027 00029 class XSIEXPORT CSLSpotLight 00030 : public CSLLight 00031 { 00032 public: 00033 00040 CSLSpotLight(CSLScene* in_pScene, CSLModel *in_pModel, CdotXSITemplate* in_pTemplate); 00041 00044 virtual ~CSLSpotLight(); 00045 00049 CSIBCVector3D GetInterestPosition(); 00050 00055 SI_Void SetInterestPosition(CSIBCVector3D &in_rValue); 00056 00060 SI_Float GetConeAngle(); 00061 00066 SI_Void SetConeAngle(SI_Float in_fValue); 00067 00071 SI_Float GetSpreadAngle(); 00072 00077 SI_Void SetSpreadAngle(SI_Float in_fValue); 00078 00083 virtual SI_Error Synchronize(); 00084 00088 virtual ETemplateType Type(); 00089 00094 virtual CSLAnimatableType* ParameterFromName(SI_Char *in_szName); 00095 00101 virtual CSLAnimatableType* ParameterFromType(EFCurveType in_Type, SI_Char *in_szParameterName); 00102 00103 CSLVector3DProxy* GetInterestPositionProxy() { return &m_InterestPosition;}; 00104 00105 protected: 00106 virtual SI_Bool ConstraintTypeIsValid(CSLConstraint::EConstraintType in_ConstraintType); 00107 00108 private: 00109 CSLVector3DProxy m_InterestPosition; 00110 CSLFloatProxy m_ConeAngle; 00111 CSLFloatProxy m_SpreadAngle; 00112 00113 void *m_pReserved; // reserved for future extension 00114 }; 00115 00116 #endif