PointLight.h

00001 //***************************************************************************************
00002 //
00003 // File supervisor: Softimage 3D Games & 3D Bridge team
00004 //
00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved.
00006 //
00007 //***************************************************************************************
00008 
00009 /****************************************************************************************
00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS".
00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE
00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY
00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE .
00016 
00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 
00018  
00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 
00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other
00021 trademarks contained herein are the property of their respective owners. 
00022 ****************************************************************************************/
00023 
00024 #ifndef _POINTLIGHT_H
00025 #define _POINTLIGHT_H
00026 
00027 #include "Light.h"
00028 
00029 
00030  
00032 class XSIEXPORT CSLPointLight
00033     : public CSLLight
00034 {
00035 public:
00036 
00043     CSLPointLight(CSLScene *in_pScene, CSLModel *in_pModel, CdotXSITemplate *in_pTemplate);
00044 
00047     virtual ~CSLPointLight();
00048 
00053     virtual SI_Error Synchronize();
00054 
00058     virtual ETemplateType Type();
00059 
00060 protected:
00061     virtual SI_Bool ConstraintTypeIsValid(CSLConstraint::EConstraintType in_ConstraintType);
00062 
00063 private:
00064     void *m_pReserved;  // reserved for future extension
00065 };
00066 
00067 #endif
00068