00001 //*************************************************************************************** 00002 // 00003 // File supervisor: Softimage 3D Games & 3D Bridge team 00004 // 00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved. 00006 // 00007 //*************************************************************************************** 00008 00009 /**************************************************************************************** 00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS". 00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE 00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY 00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN 00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN 00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE . 00016 00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 00018 00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other 00021 trademarks contained herein are the property of their respective owners. 00022 ****************************************************************************************/ 00023 00024 #ifndef _INSTANCE_H 00025 #define _INSTANCE_H 00026 00027 #include "Primitive.h" 00028 00029 00030 00032 class XSIEXPORT CSLInstance 00033 : public CSLPrimitive 00034 { 00035 public: 00042 CSLInstance(CSLScene* in_pScene, CSLModel *in_pModel, CdotXSITemplate* in_pTemplate); 00043 00046 virtual ~CSLInstance(); 00047 00051 CSLModel* GetReference(); 00052 00057 SI_Void SetReference(CSLModel* in_pModel); 00058 00063 virtual SI_Error Synchronize(); 00064 00068 virtual ETemplateType Type() { return SI_INSTANCE; } 00069 00070 private: 00071 CSLModel* m_pReference; 00072 00073 void *m_pReserved; // reserved for future extension 00074 }; 00075 00076 #endif