00001 //*************************************************************************************** 00002 // 00003 // File supervisor: Softimage 3D Games & 3D Bridge team 00004 // 00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved. 00006 // 00007 //*************************************************************************************** 00008 00009 /**************************************************************************************** 00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS". 00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE 00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY 00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN 00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN 00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE . 00016 00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 00018 00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other 00021 trademarks contained herein are the property of their respective owners. 00022 ****************************************************************************************/ 00023 #ifndef _INFINITELIGHT_H 00024 #define _INFINITELIGHT_H 00025 00026 #include "Light.h" 00027 00028 00029 00031 class XSIEXPORT CSLInfiniteLight 00032 : public CSLLight 00033 { 00034 public: 00041 CSLInfiniteLight(CSLScene* in_pScene, CSLModel *in_pModel, CdotXSITemplate* in_pTemplate); 00042 00045 virtual ~CSLInfiniteLight(); 00046 00051 virtual SI_Error Synchronize(); 00052 00056 virtual ETemplateType Type(); 00057 00058 00059 protected: 00060 virtual SI_Bool ConstraintTypeIsValid(CSLConstraint::EConstraintType in_ConstraintType); 00061 00062 private: 00063 void *m_pReserved; // reserved for future extension 00064 }; 00065 00066 #endif