00001 //*************************************************************************************** 00002 // 00003 // File supervisor: Softimage 3D Games & 3D Bridge team 00004 // 00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved. 00006 // 00007 //*************************************************************************************** 00008 00009 /**************************************************************************************** 00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS". 00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE 00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY 00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN 00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN 00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE . 00016 00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 00018 00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other 00021 trademarks contained herein are the property of their respective owners. 00022 ****************************************************************************************/ 00023 #ifndef _DIRECTIONALLIGHT_H 00024 #define _DIRECTIONALLIGHT_H 00025 00026 #include "Light.h" 00027 00029 class XSIEXPORT CSLDirectionalLight 00030 : public CSLLight 00031 { 00032 public: 00039 CSLDirectionalLight(CSLScene* in_pScene, CSLModel *in_pModel, CdotXSITemplate* in_pTemplate); 00040 00043 virtual ~CSLDirectionalLight(); 00044 00048 CSIBCVector3D GetDirection(); 00049 00054 SI_Void SetDirection(CSIBCVector3D &in_rValue); 00055 00060 virtual SI_Error Synchronize(); 00061 00065 virtual ETemplateType Type(); 00066 00071 virtual CSLAnimatableType* ParameterFromName(SI_Char *in_szName); 00072 00078 virtual CSLAnimatableType* ParameterFromType(EFCurveType in_Type, SI_Char *in_szParameterName); 00079 00080 CSLVector3DProxy* GetDirectionProxy() { return &m_Direction;}; 00081 00082 protected: 00083 virtual SI_Bool ConstraintTypeIsValid(CSLConstraint::EConstraintType in_ConstraintType); 00084 00085 private: 00086 CSLVector3DProxy m_Direction; 00087 00088 void *m_pReserved; // reserved for future extension 00089 }; 00090 00091 #endif