XSI to Maya: Supported Scene Elements and Attributes
| Geometry | Lights | Cameras | Hierarchies | Deformations | Animation | Constraints | Physics | Shading | User Data | File Referencing | Update Mechanism
The following tables list the features supported when exporting from XSI and importing into a Crosswalk-enabled installation of Maya using the dotXSI 6 (*.xsi) format.
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Mesh |
Yes |
|
|
Triangles |
Yes |
|
|
Polygons |
Yes |
|
|
Nulls |
Yes |
Converted to locators. |
|
UVs |
Yes |
|
|
Vertex Color |
Yes |
|
|
Normals |
Yes |
|
|
Splines |
No |
|
|
NURBS |
No |
|
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Omni |
Yes |
|
|
Directional |
Yes |
|
|
Spot |
Yes |
|
|
Light Common Shading |
Yes |
|
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Perspective Lookat |
Yes |
|
|
Perspective Rotation |
Yes |
|
|
Orthogonal |
Yes |
|
|
Extra Camera Data |
Yes |
Lens data, aspect ration, etc. |
|
For a complete description of Maya and XSI camera interoperability, see Maya to XSI: Camera Interoperability (this includes the export of camera data from XSI into Maya). |
||
|
Element |
XSI Export vs. Maya Import |
Comments |
|
SRT Node Transforms |
Yes |
|
|
Advanced SRT Node Transforms |
Yes |
Support for pivot, neutral pose, etc. |
|
Instances (model) |
No |
|
|
Instances (primitive) |
No |
|
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Skinning (Envelopes) |
Yes |
|
|
Shapes |
Yes |
Support for blend shapes only, including weight animation. Note that the Maya import implementation only supports shape manager style weight animations. In other words, when importing into Maya, Crosswalk looks in the corresponding Mixer for the first instantiated animation clip using the shape key X and applies the weight curve of that clip to the blend shape X in Maya. If you create shape animation in XSI with a complex Mixer setup where more them one clip with the same shape key as its source are sequenced, mixed, or blended, regardless of this, only the first animation clip’s weight curve will be imported on the blend shape weight parameter in Maya. |
|
Bones |
Yes |
|
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Fcurves (constant) |
Yes |
|
|
Fcurves (linear) |
Yes |
|
|
Fcurves (spline) |
Yes |
|
|
Fcurves (hermite) |
Yes |
|
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Constraints |
No |
Plotted on export using the Animation Resampling options. |
|
IK |
No |
On export to Maya, the Preserve IK Chains option must be turned off. When this option is off, IK animation is plotted to FK. |
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Rigid Body Dynamics |
No |
|
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Common Shading |
Yes |
|
|
DirectX |
No |
|
|
Cg Profile Effects |
No |
|
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Custom Psets |
Yes |
Imported as Maya extra attributes. |
|
User Data Blob |
No |
|
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Model Files |
No |
All references are imported directly into the scene. That is, they are no longer references, but are now objects in the scene. |
|
Images |
Yes |
|
|
Shaders |
No |
|
|
Element |
XSI Export vs. Maya Import |
Comments |
|
Update |
Yes |
Match and update scene elements in current scene on import into 3ds Max. See Updating Scene Elements. |
Softimage|Crosswalk v3.11