Stores a mesh definition.
2.0
SI_Mesh MSH-<objectName> { SI_Shape SHP-<objectName>-ORG { ... } SI_TriangleList { ... } SI_TriStripList { ... } // Output if no tesselation SI_PolygonList { ... } SI_ShapeAnimation { ... } }
Examples (SOFTIMAGE|XSI Output v3.5)
This example is for v.3.5 only:
SI_Mesh MSH-cube { SI_Shape SHP-cube-ORG { 3, "ORDERED", 8, "POSITION", -4.000000,-4.000000,-4.000000, 4.000000,-4.000000,-4.000000, -4.000000,4.000000,-4.000000, 4.000000,4.000000,-4.000000, -4.000000,-4.000000,4.000000, 4.000000,-4.000000,4.000000, -4.000000,4.000000,4.000000, 4.000000,4.000000,4.000000, 36, "NORMAL", 0.000000,0.000000,-1.000000, 0.000000,0.000000,-1.000000, 0.000000,0.000000,-1.000000, 0.000000,0.000000,-1.000000, 0.000000,0.000000,-1.000000, 0.000000,0.000000,-1.000000, 0.000000,-1.000000,0.000000, 0.000000,-1.000000,0.000000, 0.000000,-1.000000,0.000000, 0.000000,-1.000000,0.000000, 0.000000,-1.000000,0.000000, 0.000000,-1.000000,0.000000, -1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, 0.000000,0.000000,1.000000, 0.000000,0.000000,1.000000, 0.000000,0.000000,1.000000, 0.000000,0.000000,1.000000, 0.000000,0.000000,1.000000, 36, "TEX_COORD_UV", "Texture_Projection", 0.000000,1.000000, 0.000000,1.000000, 1.000000,1.000000, 0.000000,1.000000, 1.000000,1.000000, 1.000000,1.000000, 0.000000,1.000000, 1.000000,1.000000, 1.000000,0.000000, 0.000000,1.000000, 1.000000,0.000000, 0.000000,0.000000, 0.000000,1.000000, 0.000000,0.000000, 0.000000,0.000000, 0.000000,1.000000, 0.000000,0.000000, 0.000000,1.000000, 1.000000,1.000000, 1.000000,1.000000, 1.000000,0.000000, 1.000000,1.000000, 1.000000,0.000000, 1.000000,0.000000, 0.000000,1.000000, 0.000000,0.000000, 1.000000,0.000000, 0.000000,1.000000, 1.000000,0.000000, 1.000000,1.000000, 0.000000,0.000000, 1.000000,0.000000, 1.000000,0.000000, 0.000000,0.000000, 1.000000,0.000000, 0.000000,0.000000, } SI_TriangleList cube { 12, "NORMAL|TEX_COORD_UV0", "cube", 0,2,3, 0,3,1, 0,1,5, 0,5,4, 0,4,6, 0,6,2, 1,3,7, 1,7,5, 2,6,7, 2,7,3, 4,5,7, 4,7,6, 0,1,2, 3,4,5, 6,7,8, 9,10,11, 12,13,14, 15,16,17, 18,19,20, 21,22,23, 24,25,26, 27,28,29, 30,31,32, 33,34,35, 0,1,2, 3,4,5, 6,7,8, 9,10,11, 12,13,14, 15,16,17, 18,19,20, 21,22,23, 24,25,26, 27,28,29, 30,31,32, 33,34,35, } } }
Softimage|Crosswalk v3.11