#include <UVCoordArray.h>
Public Member Functions |
|
| SI_Int | GetUVCoordCount () |
| CSLBaseShape::CSLVector2DArray * | GetUVCoordList () |
| CSIBCVector2D * | GetUVCoordListPtr () |
| CSLBaseShape::CSLIndexedVector2DArray * | GetIndexedUVCoordList () |
| SLIndexedVector2D * | GetIndexedUVCoordListPtr () |
| SI_Char * | GetTextureProjection () |
| SI_Void | SetTextureProjection (SI_Char *in_szValue) |
| SI_Error | Synchronize () |
Class representing an array of UV coordinates
| SI_Int GetUVCoordCount | ( | ) |
Return the number of texture coordinates.
| CSLBaseShape::CSLVector2DArray* GetUVCoordList | ( | ) |
Return the texture coordinate array proxy.
| CSIBCVector2D* GetUVCoordListPtr | ( | ) |
Returns an array of CSIBCVector2D that describes the texture coordinates for this mesh.
| CSLBaseShape::CSLIndexedVector2DArray* GetIndexedUVCoordList | ( | ) |
Return the indexed texture coordinate array proxy.
| SLIndexedVector2D* GetIndexedUVCoordListPtr | ( | ) |
Returns an array of SLIndexedVector2D that describes the indexed texture coordinates for this mesh.
| SI_Char* GetTextureProjection | ( | ) |
Return the name of the texture projection.
| SI_Void SetTextureProjection | ( | SI_Char * | in_szValue | ) |
Change the name of the texture projection.
| SI_Char* | New texture projection name. |
| SI_Error Synchronize | ( | ) |
Synchronize will all data in the FTK is up to date.