00001 //*************************************************************************************** 00002 // 00003 // File supervisor: Softimage 3D Games & 3D Bridge team 00004 // 00005 // (c) Copyright 2001-2005 Avid Technology, Inc. . All rights reserved. 00006 // 00007 //*************************************************************************************** 00008 00009 /**************************************************************************************** 00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS". 00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE 00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY 00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN 00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN 00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE . 00016 00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 00018 00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other 00021 trademarks contained herein are the property of their respective owners. 00022 ****************************************************************************************/ 00023 00024 #ifndef _XSITRIANGLELIST_H 00025 #define _XSITRIANGLELIST_H 00026 00027 #include "XSISubComponentList.h" 00028 #include "Material.h" 00029 00030 00032 00042 class XSIEXPORT CSLXSITriangleList 00043 : public CSLXSISubComponentList 00044 { 00045 public: 00052 CSLXSITriangleList(CSLScene *in_pScene, CSLModel *in_pModel, CdotXSITemplate *in_pTemplate); 00053 00056 virtual ~CSLXSITriangleList(); 00057 00061 virtual ETemplateType Type() { return XSI_TRIANGLE_LIST; } 00062 00066 CSLBaseMaterial* GetMaterial() { return m_pMaterial; } 00067 00071 CSIBCString GetMaterialName(); 00072 00077 SI_Void SetMaterial(CSLBaseMaterial *in_pNewMaterial); 00078 00083 SI_Void SetMaterialName(const CSIBCString& in_szNewMaterialName); 00084 00088 CSLIntArray* GetVertexIndices(); 00089 00093 SI_Int GetTriangleCount(); 00094 00098 virtual SI_Error SetCount(SI_Int); 00099 00103 virtual SI_Error Synchronize(); 00104 00105 private: 00106 CSLIntArray m_VertexIndices; 00107 00108 CSLBaseMaterial* m_pMaterial; 00109 00110 CSIBCString m_szMaterialName; 00111 00112 void *m_pReserved; // reserved for future extension 00113 }; 00114 00115 #endif