Shape.h

00001 //***************************************************************************************
00002 //
00003 // File supervisor: Softimage 3D Games & 3D Bridge team
00004 //
00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved.
00006 //
00007 //***************************************************************************************
00008 
00009 /****************************************************************************************
00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS".
00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE
00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY
00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE .
00016 
00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 
00018 
00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 
00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other
00021 trademarks contained herein are the property of their respective owners. 
00022 ****************************************************************************************/
00023 
00024 #ifndef _SHAPE_H
00025 #define _SHAPE_H
00026 
00027 #include "BaseShape.h"
00028 
00030 
00036 class XSIEXPORT CSLShape
00037     : public CSLBaseShape
00038 {
00039 public:
00040 
00048     CSLShape(CSLScene* in_pScene, CSLModel *in_pModel, CdotXSITemplate* in_pTemplate, EShapeType in_Type);
00049 
00052     virtual ~CSLShape();
00053 
00057     CSLVector2DArray*               CreateUVCoords();
00058 
00062     CSLIndexedVector2DArray*        CreateIndexedUVCoords();
00063 
00067     SI_Int                          GetUVCoordCount();
00068 
00072     CSLVector2DArray*               GetUVCoordList();
00073 
00077     CSIBCVector2D*                  GetUVCoordListPtr();
00078 
00082     CSLIndexedVector2DArray*        GetIndexedUVCoordList();
00083 
00087     SLIndexedVector2D*              GetIndexedUVCoordListPtr();
00088 
00092     SI_Error                        DestroyUVCoords();
00093 
00097     virtual ETemplateType           Type() { return SI_SHAPE; };
00098 
00103     virtual SI_Error                Synchronize();
00104 
00105 private:
00106     CSLVector2DArray*               m_pUVCoords;
00107     CSLIndexedVector2DArray*        m_pIndexedUVCoords;
00108     CSLIntProxy*                    m_iNbUVCoords;
00109     CSLStringProxy*                 m_pUVStringProxy;
00110 
00111     void *m_pReserved;  // reserved for future extension
00112 };
00113 
00114 #endif
00115