SL_Float.h

00001 //***************************************************************************************
00002 //
00003 // File supervisor: Softimage 3D Games & 3D Bridge team
00004 //
00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved.
00006 //
00007 //***************************************************************************************
00008 
00009 /****************************************************************************************
00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS".
00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE
00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY
00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE .
00016 
00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 
00018 
00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 
00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other
00021 trademarks contained herein are the property of their respective owners. 
00022 ****************************************************************************************/
00023 
00024 #ifndef _FLOAT_H
00025 #define _FLOAT_H
00026 
00027 #include <SIBCMath.h>           // SI_EPSILON
00028 #include "AnimatableType.h"     // CSLAnimatableType
00029 class CCOLLADATemplate;
00030 class CSLCOLLADAScene;
00031 
00033 class XSIEXPORT CSLFloatProxy : public CSLAnimatableType
00034 {
00035 public:
00043     CSLFloatProxy(CdotXSITemplate *in_pTemplate, SI_Int in_nIndex, SI_Float in_fThreshold = SI_EPSILON);
00044 
00049     CSLFloatProxy& operator =(const CSLFloatProxy &in_Value);
00050 
00055     CSLFloatProxy& operator =(const SI_Float &in_Value);
00056 
00067     SI_Bool operator ==(const CSLFloatProxy &in_ToCompare);
00068 
00077     SI_Bool operator ==(const SI_Float &in_ToCompare);
00078 
00080     operator SI_Float();
00081 
00086     SI_Float Threshold();
00087 
00112     void SetThreshold( SI_Float in_fThreshold );
00113 
00117     virtual EElementType Type();
00118 
00122     virtual SI_Float GetFloatValue();
00123 
00127     virtual SI_Void SetFloatValue(SI_Float in_fValue);
00128 
00134     virtual SI_Error Connect (CdotXSITemplate *in_pTemplate, SI_Int in_nIndex );
00135 
00136 private:
00137     // no copy constructor
00138     CSLFloatProxy( CSLFloatProxy &in_pBasicType ){}
00139     
00140     SI_Bool Equal( SI_Float in_Float1, SI_Float in_Float2 );
00141 
00142     SI_Float m_fThreshold;
00143     SI_Float* m_pValue;
00144 };
00145 
00146 #endif