00001 //*************************************************************************************** 00002 // 00003 // File supervisor: Softimage 3D Games & 3D Bridge team 00004 // 00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved. 00006 // 00007 //*************************************************************************************** 00008 00009 /**************************************************************************************** 00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS". 00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE 00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY 00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN 00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN 00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE . 00016 00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 00018 00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other 00021 trademarks contained herein are the property of their respective owners. 00022 ****************************************************************************************/ 00023 00024 #ifndef _FLOAT_H 00025 #define _FLOAT_H 00026 00027 #include <SIBCMath.h> // SI_EPSILON 00028 #include "AnimatableType.h" // CSLAnimatableType 00029 class CCOLLADATemplate; 00030 class CSLCOLLADAScene; 00031 00033 class XSIEXPORT CSLFloatProxy : public CSLAnimatableType 00034 { 00035 public: 00043 CSLFloatProxy(CdotXSITemplate *in_pTemplate, SI_Int in_nIndex, SI_Float in_fThreshold = SI_EPSILON); 00044 00049 CSLFloatProxy& operator =(const CSLFloatProxy &in_Value); 00050 00055 CSLFloatProxy& operator =(const SI_Float &in_Value); 00056 00067 SI_Bool operator ==(const CSLFloatProxy &in_ToCompare); 00068 00077 SI_Bool operator ==(const SI_Float &in_ToCompare); 00078 00080 operator SI_Float(); 00081 00086 SI_Float Threshold(); 00087 00112 void SetThreshold( SI_Float in_fThreshold ); 00113 00117 virtual EElementType Type(); 00118 00122 virtual SI_Float GetFloatValue(); 00123 00127 virtual SI_Void SetFloatValue(SI_Float in_fValue); 00128 00134 virtual SI_Error Connect (CdotXSITemplate *in_pTemplate, SI_Int in_nIndex ); 00135 00136 private: 00137 // no copy constructor 00138 CSLFloatProxy( CSLFloatProxy &in_pBasicType ){} 00139 00140 SI_Bool Equal( SI_Float in_Float1, SI_Float in_Float2 ); 00141 00142 SI_Float m_fThreshold; 00143 SI_Float* m_pValue; 00144 }; 00145 00146 #endif