00001 //*************************************************************************************** 00002 // 00003 // File supervisor: Softimage 3D Games & 3D Bridge team 00004 // 00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved. 00006 // 00007 //*************************************************************************************** 00008 00009 /**************************************************************************************** 00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS". 00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE 00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY 00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN 00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN 00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE . 00016 00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 00018 00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other 00021 trademarks contained herein are the property of their respective owners. 00022 ****************************************************************************************/ 00023 #ifndef _LIGHTINFO_H 00024 #define _LIGHTINFO_H 00025 00026 #include "Template.h" 00027 00029 class XSIEXPORT CSLLightInfo 00030 : public CSLTemplate 00031 { 00032 public: 00033 00035 enum EFallofMode 00036 { 00037 SI_LINEAR, 00038 SI_EXPONENT, 00039 }; 00046 CSLLightInfo(CSLScene* in_pScene, CSLModel *in_pModel, CdotXSITemplate* in_pTemplate); 00047 00051 virtual ~CSLLightInfo(); 00052 00056 ETemplateType Type(){ return SI_LIGHT_INFO; } 00057 00058 virtual CSLAnimatableType* ParameterFromName(SI_Char *in_szName); 00059 00060 virtual CSLAnimatableType* ParameterFromType(EFCurveType in_Type, SI_Char *in_szName); 00061 00065 SI_Bool GetFallofActive(); 00066 00071 SI_Void SetFallofActive( SI_Bool in_bActive ); 00072 00076 EFallofMode GetFallofMode(); 00077 00082 SI_Void SetFallofMode( EFallofMode in_Mode ); 00083 00087 SI_Float GetStart(); 00088 00092 SI_Void SetStart( SI_Float in_fStart); 00093 00097 SI_Float GetEnd(); 00098 00102 SI_Void SetEnd( SI_Float in_fEnd); 00103 00107 SI_Bool GetShadowActive(); 00108 00113 SI_Void SetShadowActive( SI_Bool in_bActive ); 00114 00118 SI_Float GetUmbra(); 00119 00123 SI_Void SetUmbra( SI_Float in_fUmbra = 0.75F); 00124 00129 SI_Bool GetLightAsEnergy(); 00130 00135 SI_Void SetLightAsEnergy( SI_Bool in_bActive ); 00136 00140 SI_Float GetPhotonFactor(); 00141 00147 SI_Void SetPhotonFactor( SI_Float in_fPhotonFactor = 0.75F); 00148 00152 SI_Float GetIntensity(); 00158 SI_Void SetIntensity( SI_Float in_fIntensity ); 00159 00160 CSLBoolProxy* GetFallofActiveProxy() {return &m_FallofActive; }; 00161 CSLEnumProxy<EFallofMode, SI_EXPONENT>* GetFallofModeProxy() {return &m_FallofMode; }; 00162 CSLFloatProxy* GetStartProxy() {return &m_Start; }; 00163 CSLFloatProxy* GetEndProxy() {return &m_End; }; 00164 CSLBoolProxy* GetShadowsActiveProxy() {return &m_ShadowsActive; }; 00165 CSLFloatProxy* GetUmbraProxy() {return &m_Umbra; }; 00166 CSLBoolProxy* GetLightAsEnergyProxy() {return &m_LightAsEnergy; }; 00167 CSLFloatProxy* GetPhotonFactorProxy() {return &m_PhotonFactor; }; 00168 CSLFloatProxy* GetIntensityProxy() {return &m_Intensity; }; 00169 00170 private: 00171 CSLBoolProxy m_FallofActive; 00172 CSLEnumProxy<EFallofMode, SI_EXPONENT> m_FallofMode; 00173 CSLFloatProxy m_Start; 00174 CSLFloatProxy m_End; 00175 CSLBoolProxy m_ShadowsActive; 00176 CSLFloatProxy m_Umbra; 00177 CSLBoolProxy m_LightAsEnergy; 00178 CSLFloatProxy m_PhotonFactor; 00179 CSLFloatProxy m_Intensity; 00180 00181 SI_Void* m_pReserved; 00182 }; 00183 00184 #endif