IK.h

00001 //***************************************************************************************
00002 //
00003 // File supervisor: Softimage 3D Games & 3D Bridge team
00004 //
00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved.
00006 //
00007 //***************************************************************************************
00008 
00009 /****************************************************************************************
00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS".
00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE
00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY
00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE .
00016 
00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 
00018 
00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 
00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other
00021 trademarks contained herein are the property of their respective owners. 
00022 ****************************************************************************************/
00023 
00024 #ifndef _IK_H
00025 #define _IK_H
00026 
00027 #include "Primitive.h"
00028 
00029 // Forward declaration
00030 class CSLIKRoot;
00031 
00032 
00034 class XSIEXPORT CSLIK
00035     : public CSLPrimitive
00036 {
00037 public:
00038 
00041     virtual ~CSLIK();
00042 
00046     CSLModel* GetRoot();
00047 
00052     CSLModel* ConnectRoot(CSLModel* in_pNewRoot);
00053 
00054 protected:
00055     CSLIK(CSLScene* in_pScene, CSLModel *in_pModel, CdotXSITemplate* in_pTemplate, CSLModel* in_pRoot);
00056 
00057 private:
00058     CSLModel* m_pRoot;
00059 
00060     void *m_pReserved;  // reserved for future extension
00061 };
00062 
00063 #endif