DirectionalLight.h

00001 //***************************************************************************************
00002 //
00003 // File supervisor: Softimage 3D Games & 3D Bridge team
00004 //
00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved.
00006 //
00007 //***************************************************************************************
00008 
00009 /****************************************************************************************
00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS".
00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE
00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY
00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE .
00016 
00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 
00018  
00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 
00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other
00021 trademarks contained herein are the property of their respective owners. 
00022 ****************************************************************************************/
00023 #ifndef _DIRECTIONALLIGHT_H
00024 #define _DIRECTIONALLIGHT_H
00025 
00026 #include "Light.h"
00027 
00029 class XSIEXPORT CSLDirectionalLight
00030     : public CSLLight
00031 {
00032 public:
00039     CSLDirectionalLight(CSLScene* in_pScene, CSLModel *in_pModel, CdotXSITemplate* in_pTemplate);
00040 
00043     virtual ~CSLDirectionalLight();
00044 
00048     CSIBCVector3D GetDirection();
00049 
00054     SI_Void SetDirection(CSIBCVector3D &in_rValue);
00055     
00060     virtual SI_Error Synchronize();
00061 
00065     virtual ETemplateType Type();
00066 
00071     virtual CSLAnimatableType* ParameterFromName(SI_Char *in_szName);
00072 
00078     virtual CSLAnimatableType* ParameterFromType(EFCurveType in_Type, SI_Char *in_szParameterName);
00079 
00080     CSLVector3DProxy* GetDirectionProxy() { return &m_Direction;};
00081 
00082 protected:
00083     virtual SI_Bool ConstraintTypeIsValid(CSLConstraint::EConstraintType in_ConstraintType);
00084 
00085 private:
00086     CSLVector3DProxy m_Direction;
00087 
00088     void *m_pReserved;  // reserved for future extension
00089 };
00090 
00091 #endif