COLLADACamera.h

00001 //***************************************************************************************
00002 //
00003 // File supervisor: Softimage 3D Games & 3D Bridge team
00004 //
00005 // (c) Copyright 2001-2002 Avid Technology, Inc. . All rights reserved.
00006 //
00007 //***************************************************************************************
00008 
00009 /****************************************************************************************
00010 THIS CODE IS PUBLISHED AS A SAMPLE ONLY AND IS PROVIDED "AS IS".
00011 IN NO EVENT SHALL SOFTIMAGE, AVID TECHNOLOGY, INC. AND/OR THEIR RESPECTIVE
00012 SUPPLIERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY
00013 DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
00014 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
00015 CONNECTION WITH THE USE OR PERFORMANCE OF THIS CODE .
00016 
00017 COPYRIGHT NOTICE. Copyright © 1999-2002 Avid Technology Inc. . All rights reserved. 
00018 
00019 SOFTIMAGE is a registered trademark of Avid Technology Inc. or its subsidiaries 
00020 or divisions. Windows NT is a registered trademark of Microsoft Corp. All other
00021 trademarks contained herein are the property of their respective owners. 
00022 ****************************************************************************************/
00023 
00024 #ifndef _COLLADACAMERA_H
00025 #define _COLLADACAMERA_H
00026 
00027 #include "Camera.h"
00028 
00030 
00033 class XSIEXPORT CSLCOLLADACamera
00034     : public CSLCamera
00035 {
00036 public:
00037 
00043     CSLCOLLADACamera(CSLScene* in_pScene, CSLModel *in_pModel, CdotXSITemplate* in_pTemplate);
00044 
00047     virtual ~CSLCOLLADACamera();
00048 
00052     virtual SI_Float GetRoll();
00053 
00057     virtual SI_Void SetRoll(SI_Float in_fValue);
00058 
00059     virtual SI_Error Synchronize();
00060 
00061     CSLVector3DProxy* GetVectorUpProxy() { return &m_VectorUp;};
00062  
00063 private:
00064 
00065     CSLVector3DProxy m_VectorUp;
00066     void *m_pReserved;  // reserved for future extension
00067 };
00068 
00069 #endif