1. Specify a lowRes target object, which must have UVs | ![]() |
2. Specify a hiResolution object from within the scene or from disk | ![]() |
3. Choose to output a normal map displacement map or both and give the output maps a name | ![]() |
4. Set the resolution and Set the output file format | ![]() |
5. Press the Start Operation button at the bottom of the Texture Bake utility | ![]() |