UserGuides/

Texture Baking Basic Steps

5 Basic Steps to Bake Out Maps:

1. Specify a lowRes target object, which must have UVs
2. Specify a hiResolution object from within the scene or from disk
3. Choose to output a normal map displacement map or both and give the output maps a name
4. Set the resolution and Set the output file format
5. Press the Start Operation button at the bottom of the Texture Bake utility