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Stencils

Stencils work in combination with the Sculpting Tools and let you use images to apply interesting sculpted details and features to a mesh.

Stencils function in a similar manner as their real world counterparts. Black values in the Stencil image act as opaque regions that fully protect the mesh while white areas in the Stencil image act as transparent regions that allow the brush to pass through and affect the mesh. Areas outside the Stencil image are regarded as black and remain unaffected.

Stencils are useful for sculpting interesting features such as scales, veins, and other regular and irregular textured effects that would otherwise be difficult to achieve. You can also use images of lines, text, and geometric shapes as Stencils to further aid in sculpting.

Stencils can be easily moved, rotated, or scaled in the 3D View while sculpting.

Note: A mesh must be subdivided to an appropriate level for the detail in the Stencil image to be applied.

To sculpt using a Stencil

Note: You can translate, rotate, or scale the Stencil in the 3D View.

To turn off a Stencil

Do one of the following:

To move a Stencil in the 3D View

The controls for moving a Stencil in the 3D View are similar to the camera's. Use "s" instead of "Alt".

Stencil Action Hotkeys Action/Results
Rotate s + LMB Press s then click-drag in the 3D View while pressing the left mouse button. The Stencil rotates about its center.
Translate s + MMB Press s then click-drag in the 3D View while pressing the middle mouse button. The Stencil moves in the 3D View.
Scale s + RMB Press s then click-drag in the 3D View while pressing the right mouse button. The Stencil increases or decreases in size.
On or off Q Turns the Stencil on or off.

To edit Stencil properties

Do one of the following:

To import Stencil images

Do any of the following: