UserGuides/

Sculpting Tools

You sculpt using sculpting brushes. You select sculpting brushes ( ) from the Tool Trays located at the bottom of the 3D view.

To sculpt on a mesh


Note: Clicking on a brush icon in a tray causes its properties to be displayed in the Properties window on the right side of the Mudbox user interface. You can change a brush's Size and Strength in the Properties window, or use hotkeys.

Sculpting Tools

The default behavior of the sculpting tools is described below:

Note: You can reverse the direction of any brush by turning on the Invert Function or pressing the Ctrl key when you stroke the brush.

Soft

Soft moves vertices in a direction determined by the average of all normals within the boundary of the brush. Use the Direction property to modify the default Direction setting (for example, Camera, X, Y, Z and so on). The soft brush builds up gradually to its maximum strength setting. The rate at which it builds is determined by the Buildup Rate property under Advanced. The Soft brush is great for building up forms on lower resolution meshes.

Soft B

Soft B is similar to the Soft brush and is more useful on high resolution meshes as it does not allow brush stamps to overlap. It is useful for long smooth strokes that do not overlap.

Scratch

Scratch moves vertices in a direction based on the averaged normal. It works very differently than the Soft brush. The Scratch brush does no stamping, which allows it to easily cut through dense meshes. The Scratch brush has no build-up and moves vertices directly to the distance defined by the strength setting. Since it does no stamping, the Stamp section in Properties is grayed out for the Scratch brush. It is ideal for adding fine stratches and cuts into meshes with higher subdivision levels.

Smooth

Smooth levels the vertices in relation to each other in the areas you stroke by averaging the positions of vertices.

Pinch

Pinch pulls vertices inwards towards the center of the brush cursor.

Bulge

Bulge is very similar to the Soft brush with the Direction property set to Vertex Normal.

Flatten

Flatten levels the affected vertices by moving them toward a common plane. The Flatten brush's Advanced options determine how the plane is defined.

Stamp

Stamp applies a single non-continuous instance of the brush tip. Select an image from the Stamp Tray to be applied to the Stamp. Click-drag using the mouse/stylus to scale the stamp. Releasing the mouse button applies the stamp.

Smear

Smear moves vertices tangent to their original position on the mesh in the direction you drag the brush.

Move

Move selects and moves vertices based on the distance and the direction you drag the brush. The Direction property can be modified to constrain the movement of the brush. For example, the XY direction settings constrains vertex movement in the XY plane.