Lights illuminate the objects in your scene and help you
accurately evaluate the form of your sculpted mesh. You can modify
the brightness (intensity) and color properties (diffuse and
specular) for a light. A default light always exists for the 3D
View in Mudbox, but additional lights can be created.
For a description of light properties see Reference>Properties>Light
Properties.
To create a light
To edit a light
Do one of the following:
- Select the light in the Object List (
) then edit its
properties in the Properties window.
- Right-click on the light in the Object List (
), and select
Properties from the menu that appears. Edit the properties in the
new Properties window.
To move a light
Do one of the following:
- Select the light in the Object List (
) then edit its X,
Y, Z Translate properties found under the Transform tab in the
Light's Properties window.
- Select the light in the Object List (
) then press L and
click-drag in the 3D view while pressing the left-mouse
button.
To delete a light
- Right-click on the light in the Object List (
), and select Delete
Light from the menu that appears.
Note: The default light cannot be deleted.