Curves help create controlled strokes by acting as guides for
brush strokes.
Curves are useful for creating features such as ridges on armor,
hair-like strokes for hair, or for adding details on hard
inorganic-shaped meshes.
Curves can be used to achieve a constant brush stroke along a
path by using the Stroke On Curve feature.
Creating a curve
- To create a curve, select Curves > Create Curve.
(Hotkey: Ctrl + C)
- To complete a curve, select Curves > End Curve or press
Enter. (Hotkey: Enter)
- To join the end of a curve to its start point, select Curves
> Close Curve.
Snapping to a curve
- Sculpting brushes snap to a curve whenever the brush is close
to the curve, wherever the curve is over the mesh.
- The Snapping properties for a brush are set in the Advanced
brush properties (Snap to Curve, Snap Distance).
Editing a curve
- Select a curve in the Object List (
) to make it
editable.
- When editing a curve, use the cursor to add points to the
active curve and reposition any others.
- To return to sculpting and leave Curve Editing mode, press
Enter. (Hotkey: Enter)
Moving a curve
The controls for moving curves in the 3D View are similar to the
camera's. Use c instead of
Alt.
To: |
Hotkey |
Action/Results |
Rotate |
c + LMB |
Press c then click-drag in the 3D
View with the left mouse button. The curve rotates around its
center. |
Translate |
c + MMB |
Press c then click-drag in the 3D
View while pressing the middle mouse button. The curve moves across
the 3D view. |
Scale |
c + RMB |
Press c then click-drag in the 3D
View while pressing the right mouse button. The curve increases or
decreases in size. |
Create a curve |
Ctrl + c |
Begins curve creation mode. Click in the 3D View to place
points. |
End a Curve |
Enter |
Completes the curve and exits curve editing
mode. |
Deleting a curve
- Right-click on the curve in the Object List then select Delete
from the menu that appears.
Creating a constant stroke using a curve
- Select the curve to be used for the constant stroke.
- Select Curves > Stroke On Curve. (Hotkey: Shift +
C)
- Set the Equal Spacing and Number of Stamps options then click
OK.
Note: For a curve to be used with Stroke On Curve, its
beginning point must be over the mesh.
Tips for working with curves
- You can create curves and save them as a .mud file for future
use.
- Save them to: C:\Program Files\Mudbox\Mudbox
1.0\curves
- They will appear in the Create > Curves menu the
next time Mudbox is launched.