
Layers
let you sculpt on one region of the mesh without affecting other
areas. A layer in Mudbox is like a transparent piece of acetate
that contains any sculpting you perform while it is active.
Layers let you organize your sculpting and combine forms and
details in a non-destructive manner. You can create a layer and
then sculpt so that only the new details appear on the new layer.
If you need to modify your sculpting on that layer you can either
perform additional sculpting on that layer or even remove it
without affecting details on the base mesh.
Layers let you:
- Adapt to changes in art direction - Form or Detail on one layer
can be modified or removed without affecting information on other
layers.
- Split surface detail for a shader - For example, you can create
texture map sets for a shader with separate channels for skin, mud,
warts, and scars, and then store each channel's detail on a
separate layer.
- Explore different design directions - Create a new layer to try
out a new idea. Use the layer masks to selectively blend successful
explorations back into the main design.